Cody Medellin
Like a good number of story-based indie platformers before it, Lost Words: Beyond The Page has the potential to stick with you long after you reach the end credits. The game looks and sounds wonderful, and the gameplay feels novel, even if it isn't challenging. It is the story that you will remember the most, especially since the different perspective gives the tale even more of an emotional impact. For those who crave story, Lost Words is well worth checking out.
There's a good chance that you'll have a love/hate relationship with CastleStorm II. The combat remains as fun as ever, but the strategic elements feel like an unnecessary add-on. The hampering of Luna's chapter also feels cruel, and the pacing of the game feels slow, especially with so many loading screens bookending each screen. There's still some fun to be had, but if you haven't already, you're better off playing the first game.
Wallachia: Reign of Dracula is a solid, old-school experience. The decision to make this more of a shooter than a faithful Castlevania-style clone can be initially jarring, but it feels natural thanks to some excellent arrowplay and good boss fights. The high difficulty level due to some design decisions stretches out the seven-stage experience, but the endless continues make that bearable. While it may not appeal to everyone, those looking for something that mimics a good 16-bit adventure shooter will find this to be an easy recommendation.
The concept behind Redneck Ed: Astro Monsters Show is fine. Going through battle after battle in a galactic game show is a workable premise, and it's only been done a few times before. However, from the dated references and the half-baked presentation to the cheap deaths and lackluster combat, it is difficult to stick with the game after a few levels, since it game does its best to drain any semblance of fun from the experience. Unless you have the patience and willingness to deal with the lack of polish, pass on this one.
There are parts of Ray's The Dead that are enjoyable. The idea of being a Pikmin-like zombie game is appealing, as is the fact that the game wants to tell a more nuanced story around your character's life, death, and rebirth. However, the controls lack precision, while the inherent strategy falls apart thanks to haphazard enemy placement and odd design decisions. For a title with this long of a wait, it should've been better.
If you're looking at Stubbs the Zombie in Rebel Without A Pulse without the benefit of nostalgia, the experience is rather clunky. The concept is great, but the flow feels random due to the awkward level transitions and situations. The mechanics are inventive, but things like terrible AI on both sides keep the game from reaching its full potential. Although the presentation shows how good the graphics of the original Xbox look today, some odd presentation choices feel like bugs. If you have fond memories of the original PC and Xbox release, then it's fine to check out the Switch port, but those who are new to the game may want to temper expectations or wait for a sale.
Maquette is well worth experiencing. The use of recursive puzzles is fresh because so few games use it, and even though you can stumble upon the solution to some puzzles, most of them feel clever - even if they're relatively simple. The game does a great job of setting the player in a dreamlike state, and the story may be simple and lack details, but it still feels relatable. Maquette works perfectly as a palate cleanser for bigger and heavier games.
Although it's light on actual games for the price, the Blizzard Arcade Collection shows off an intense amount of love for the included games. While the creation of the definitive editions of these games is welcome and the result does a great job of matching it up with modern standards, the inclusion of the different console editions is a great forward-thinking move for game preservation. The inclusion of lots of supplementary material is excellent for those who are interested in the history of these titles, and the games stand the test of time rather well. It also helps that the titles remain fun even today. Whether you're discovering these games for the first time or want to play them again, this is a compilation that's worth checking out.
You have to be willing to forgive quite a bit to enjoy Crysis Remastered. Questionable enemy AI is bad enough, but a reduction in content is baffling, and the effort feels incomplete because of it. The extra lighting is nice, but the spotty performance is the real sore spot, as it ensures that a polished and well-performing version of the game is simply unattainable. Unless you have issues trying to run the original on your system or absolutely need controller support, you're probably better off skipping this until a better, proper remaster comes along.
Remote Life is a mix of old and modern sensibilities in a package that works rather well. The twin-stick shooting blends in nicely with tight controls and enemies that are fun to fight if you're not stuck with a terrible weapon. The level design mixes in traditional scrolling with a few adventure levels, all of which have some great design for the genre. If you can live with the translation errors and ignore some of the technical issues, you'll find Remote Life to be an engaging shooter for those who don't crave millions of bullets on the screen.
Jump Force: Deluxe Edition isn't a terrible title, but you have to be willing to forgive its numerous issues to enjoy it. The fighting is flashy, but it lacks depth since you can button-mash the attack button and win just about every match. The character roster is smaller compared to previous Jump games, and some of the dream interactions are hobbled by a less-than-stellar story and a lack of voices to make the interactions impactful. There are certainly better fighting games on the system, including a few licensed ones, and the only reason to give this one a look is if you really, really need to have some sort of crossover going.
Disc Room runs with its easy-to-understand premise almost perfectly, so everyone can easily figure out the basics. The accessibility means that the initial ending can be seen by those who aren't deterred by constant failure. The puzzles related to some of the challenges are brain-teasers, and the simple analog stick and one-button controls are very responsive, providing more incentive for players to dig deeper into the game after the credits roll. Give Disc Room a try, unless you don't enjoy the evasive nature of bullet hell shooters.
Carto is a feel-good kind of game. Most of the puzzles feel clever, and the brisk pace means that the concept never lingers for too long. The story is very good with a cast of friendly characters and nary a conflict. It's the kind of game that you want to play at least once and feel good about once you reach the end credits.
Art of Rally is a racing game for those who want something different. The more playful nature is a nice contrast to the title's simulation-style handling and physics. There are plenty of cars, liveries, and tracks to unlock, and the online play keeps things fresh thanks to the system of weekly and daily challenges. Unless you only want serious racing games, genre fans will love Art of Rally.
Bartlow's Dread Machine is a fun time if you can overcome the quirks. The old-time setting works well in delivering some charm, and the shooting is solid. The idea of using rails for movement quickly becomes a novel way to play, and the variety keeps things fresh. Bartlow's Dread Machine is an enjoyable ride if you're a fan of the genre, and it's well worth checking out.
9 Monkeys of Shaolin is a solid package. The story and characters are forgettable, but the action is excellent once you get over a few annoying fights and power up. The game comes in at a decent length, and the presentation is good with a few incentives thrown in to make you want to attempt another run at the campaign to unlock everything. Genre fans may be spoiled with the number of games that have come out over the past few years, and 9 Monkeys of Shaolin is another good title to add to the backlog.
At the moment, Whisker Squadron is hitting all of the right notes. The look is stylized, but the core mechanics feel like the old Nintendo classic. The option for selectable pilots is very good, and the decision to make it a roguelike fits well enough to provide the game with some replayability. Although Whisker Squadron doesn't have a more concrete release date, we can't wait to check out more of it as the year progresses.
Rekt! High Octane Stunts is fun. The multiplayer is fine, but the solo game is where it's at with a classic arcade loop, plenty of unlockables, and controls that are easy to pick up and play. It does well if you want something that isn't all that serious. Given the game's $6 price tag, Rekt! Is a fine choice for those who want a quick fix in the extreme sports genre.
Torchlight III is fine but only if you don't have too many expectations. Ignoring the many elements of the old free-to-play formula that still remain, the game is relatively unchanged from the first and second entries, which can disappoint those looking for improvements. It's a simpler action/RPG, and it's good for those who might want to get their feet wet with the genre but don't want to do so with an older game. Genre veterans, on the other hand, might not be too impressed with what they see.
Nioh 2: The Complete Edition does everything that's expected from a sequel. The original game's mechanics remain as tight as ever, with the new additions slotting in perfectly without upsetting the overall balance. The game remains as tough as ever, but the deaths never feel cheap, and while the depth of the various skill trees and mountains of loot may scare away those who aren't used to this sort of thing, it works perfectly for those who want something different in their masochistic action games. Nioh 2 features a ton of content and the ability to play co-op, so Soulsborne fans will likely be playing this one for a long time.