Cody Medellin
Jump Force: Deluxe Edition isn't a terrible title, but you have to be willing to forgive its numerous issues to enjoy it. The fighting is flashy, but it lacks depth since you can button-mash the attack button and win just about every match. The character roster is smaller compared to previous Jump games, and some of the dream interactions are hobbled by a less-than-stellar story and a lack of voices to make the interactions impactful. There are certainly better fighting games on the system, including a few licensed ones, and the only reason to give this one a look is if you really, really need to have some sort of crossover going.
Disc Room runs with its easy-to-understand premise almost perfectly, so everyone can easily figure out the basics. The accessibility means that the initial ending can be seen by those who aren't deterred by constant failure. The puzzles related to some of the challenges are brain-teasers, and the simple analog stick and one-button controls are very responsive, providing more incentive for players to dig deeper into the game after the credits roll. Give Disc Room a try, unless you don't enjoy the evasive nature of bullet hell shooters.
Carto is a feel-good kind of game. Most of the puzzles feel clever, and the brisk pace means that the concept never lingers for too long. The story is very good with a cast of friendly characters and nary a conflict. It's the kind of game that you want to play at least once and feel good about once you reach the end credits.
Art of Rally is a racing game for those who want something different. The more playful nature is a nice contrast to the title's simulation-style handling and physics. There are plenty of cars, liveries, and tracks to unlock, and the online play keeps things fresh thanks to the system of weekly and daily challenges. Unless you only want serious racing games, genre fans will love Art of Rally.
Bartlow's Dread Machine is a fun time if you can overcome the quirks. The old-time setting works well in delivering some charm, and the shooting is solid. The idea of using rails for movement quickly becomes a novel way to play, and the variety keeps things fresh. Bartlow's Dread Machine is an enjoyable ride if you're a fan of the genre, and it's well worth checking out.
9 Monkeys of Shaolin is a solid package. The story and characters are forgettable, but the action is excellent once you get over a few annoying fights and power up. The game comes in at a decent length, and the presentation is good with a few incentives thrown in to make you want to attempt another run at the campaign to unlock everything. Genre fans may be spoiled with the number of games that have come out over the past few years, and 9 Monkeys of Shaolin is another good title to add to the backlog.
At the moment, Whisker Squadron is hitting all of the right notes. The look is stylized, but the core mechanics feel like the old Nintendo classic. The option for selectable pilots is very good, and the decision to make it a roguelike fits well enough to provide the game with some replayability. Although Whisker Squadron doesn't have a more concrete release date, we can't wait to check out more of it as the year progresses.
Rekt! High Octane Stunts is fun. The multiplayer is fine, but the solo game is where it's at with a classic arcade loop, plenty of unlockables, and controls that are easy to pick up and play. It does well if you want something that isn't all that serious. Given the game's $6 price tag, Rekt! Is a fine choice for those who want a quick fix in the extreme sports genre.
Torchlight III is fine but only if you don't have too many expectations. Ignoring the many elements of the old free-to-play formula that still remain, the game is relatively unchanged from the first and second entries, which can disappoint those looking for improvements. It's a simpler action/RPG, and it's good for those who might want to get their feet wet with the genre but don't want to do so with an older game. Genre veterans, on the other hand, might not be too impressed with what they see.
Nioh 2: The Complete Edition does everything that's expected from a sequel. The original game's mechanics remain as tight as ever, with the new additions slotting in perfectly without upsetting the overall balance. The game remains as tough as ever, but the deaths never feel cheap, and while the depth of the various skill trees and mountains of loot may scare away those who aren't used to this sort of thing, it works perfectly for those who want something different in their masochistic action games. Nioh 2 features a ton of content and the ability to play co-op, so Soulsborne fans will likely be playing this one for a long time.
To put it bluntly, Tamarin is messy. The story isn't that interesting, and the characters try to make it sound important but come off as pompous. The platforming is decent once you learn that you have useful moves, but the finicky nature of some elements and the slippery physics mean that asking for precision is inviting frustration. While the thought of resurrecting a Jet Force Gemini-style game is intriguing, the execution fumbles greatly due to it casting aside the advances that have been made in third-person shooters in the last 20 years. Unless you're craving an exercise in frustration, steer clear of Tamarin.
Even at its relatively cheap $5 price tag, it is difficult to recommend Connection Haunted. The premise could be interesting, but its vague nature means that there's no impetus to pursue the game's endings even though they're short enough to conquer in an afternoon. It is supposed to mimic first-person shooters from the early days of online play, but it looks decidedly worse than most of them, and the performance is passable at best. Worst of all, with no scares of any sort or action or intrigue, the game is utterly boring. Unless you're a collector and absolutely need every single Switch game, it's a hard pass on Connection Haunted.
Like many of Bloober Team's titles, The Medium isn't a horror game made for all horror fans. The lack of jump-scares can be refreshing, but some will be turned off by the lack of combat and danger. The game's relaxed pace, its linear nature, and the ease of its puzzles can erode the tension of the mystery. The strong atmosphere, grounded characters, and solid storyline will attract horror fans who are looking for something other than grotesque monsters to hunt down or run away from. For those who value plot over punch, The Medium is a journey worth taking.
Rock of Ages III: Make & Break is fine. The campaign allows for more flexibility in how you approach the game, but its absurdity works best if you haven't experienced the two prior titles. The core gameplay remains fun and frustrating, with the ball-rolling mechanics providing the bulk of the enjoyment while the defense elements do the same after loads of trial and error. The level creation tool's ease of use gives the game legs, and the busy community has provided a vast library. Overall, Rock of Ages III is a good time as long as you don't expect major improvements over the formula compared to the prior titles.
As a light gun shooter, Dead Z Meat is novel since the genre is so rare nowadays in the home console space, and players can overcome the finicky control scheme with some practice. The shooting gallery setup has so few variations that it can quickly grow old, while the lack of multiplayer seals the game's fate. If you have a remote interest in this title, you'll want to wait for a deep discount.
In the end, Pumpkin Jack is a game that is flawed but still enjoyable. The platforming is solid if you don't mind the unsteady camera and loads of objects blurring your view. The sections where you can only control your head and the chase sequences add some variety to the adventure, but they feel overused. The combat is basic enough to get the job done. If these things aren't enough to drive you away from the title, and with the game running roughly six hours or so if you're thorough, it is easily digestible for a weekend and worth checking out for those who don't want something too deep.
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
Sakuna: Of Rice and Ruin works well on all levels. The action segments are a treat thanks to their fast pace, since they deliver an experience that matches up with other fast-paced action titles. The farming segments are interesting because they're so involved and go into so much detail that the title surpasses all but the most dedicated farming simulator titles. When combined, the experience is fantastically balanced - provided you can deal with the slower overall progression rate. In the end, Sakuna is a great title that delivers on a unique experience.
Mortal Shell is an enjoyable title for those who are already fans of the SoulsBorne sub-genre, and it has more positives than it has flaws. The swamp hub world is bland and confusing, but the different biomes you eventually reach are gorgeous, even if they're relatively familiar. The lack of a deep leveling system has a very good replacement in the shell system, which ends up providing more versatility in your character build and the attack system. The relatively shorter length makes it great for newcomers, while genre veterans will find it to be a great debut effort from a small development team.
YesterMorrow is fine. The platforming is good if you can forgive things like a lack of platforming weight and some difficulty in discerning usable platforms. The story is decent if you don't mind not connecting with the characters. The time traveling concept is interesting if you don't mind that it's wedged in only when necessary in a mostly linear adventure. There are better titles on the market, but you won't hate your time with YesterMorrow.