Cody Medellin
If you can live with the crashes or if the developers have patched it by the time you read this, then Biomutant is a rather excellent title. The open-world setting feels unique amongst other postapocalyptic titles, especially with humans being replaced by cute yet realistic-looking fuzzy animals. The world looks gorgeous but offers a ton of stuff to do with a wide variety to boot. The fighting is fluid and excellent, no matter if you're using special powers or normal weapons, and the flexibility of many of the game's elements gives it a ton of freedom compared to its contemporaries. Even in a month crowded with some legitimate heavy hitters, Biomutant is well worth playing for those looking for a good RPG.
Skully has its heart in the right place but can't quite execute things correctly. The movement is zippy when you're in ball form, but you're not going to find too many things to challenge you. The puzzle mechanics are good, but you won't have to think too hard about your next move. It's a fine experience that's not too enthralling due to its unevenness, so it's difficult to stick it out to the end.
Except for the open-ended ending, Kingdom Hearts III + Re:Mind succeeds in being a very good game and a proper conclusion to the long-running series. Longtime fans will see all of the lore finally pay off and many loose ends get tied up, since they are the only ones who can fully understand what's going on. The combat has been tightened up to the point that it feels almost perfect for action fans while not alienating longtime players. The Re:Mind content lets things down a tad, but it is otherwise a must-play title for franchise fans.
Overall, Kingdom Hearts HD 2.8 Final Chapter Prologue isn't as strong as the previous package, even if you separate that into the original PS3 configurations. As it stands now, Kingdom Hearts HD 2.8 Final Chapter Prologue is fine for existing longtime fans - but not at its current price.
In the end, Kingdom Hearts HD 1.5 + 2.5 ReMix is very good. From a value perspective, having four large RPGs ensures that it'll take newcomers a very long time before they exhaust everything. The gameplay and presentation remain as solid as ever, even though some may not appreciate the constant combat shifts between titles, and the story is more palatable now that you aren't waiting several years between releases. For those willing to jump into Square Enix's action RPG series, this is an excellent starting point.
There are things that DreadStar: The Quest for Revenge does right. The actual shooting is quite good, with a nice enough enemy layout even though the levels feel rather long. It also nails the look of a classic late-era DOS game. However, the seemingly endless grind mixed with questionable design decisions and poor performance make it a chore to get through. Unless you get lucky and get a smooth experience with no loss in controls, DreadStar is probably one shoot-'em-up that should be approached with a heap of caution.
Kingdom Hearts: Melody of Memory is really for the existing fans of the series. The recap of the series thus far isn't enough to get people caught up on what's going on without losing lots of detail in the process. The rhythm mechanics are good, but they have a learning curve regarding the hit area and which system you're working with, not to mention the occasional moments when the game can drop inputs.Overall, it's worth checking out as a companion piece to the main games rather than as an essential primer.
You're going to have a love-hate relationship with Paw Paw Paw. The story is wacky but not necessarily funny, with a presentation that's at odds with itself. The combat is easy to grasp but has a tendency to frustrate. The campaign is lengthy but feels too long due to the repeated backgrounds and long grind needed to handle the abrupt difficulty spikes. If you're not too discerning about your beat-'em-ups, then the game is a decent way to while away a weekend. Otherwise, you might want to hold off until you've at least beaten some other, better genre titles first.
The Last Show of Mr. Chardish is a gem of a title. Although some may wish that the story encompassed more than just one character in a detailed manner, the tale is fascinating due to the subject matter and the flashback/reverse order in which the tale is told. The actual gameplay sections are engaging even though most of it is rather simple, and the inclusion of a few secrets rewards those who would rather spend some time exploring each play rather than rushing through them. It's short but feels perfect in length, and those who enjoy a good narrative would definitely enjoy this game.
Witcheye is one of those games that lives and dies on how much you love its quirk. The controls take some getting used to, and it is frustrating to see yourself miss on some easy gems while you're learning things. Once you get everything down, you'll find the game to be pretty short but very enjoyable. Considering how cheap the title is, fans of non-traditional platformers shouldn't be afraid to try Witcheye.
Like a good number of story-based indie platformers before it, Lost Words: Beyond The Page has the potential to stick with you long after you reach the end credits. The game looks and sounds wonderful, and the gameplay feels novel, even if it isn't challenging. It is the story that you will remember the most, especially since the different perspective gives the tale even more of an emotional impact. For those who crave story, Lost Words is well worth checking out.
There's a good chance that you'll have a love/hate relationship with CastleStorm II. The combat remains as fun as ever, but the strategic elements feel like an unnecessary add-on. The hampering of Luna's chapter also feels cruel, and the pacing of the game feels slow, especially with so many loading screens bookending each screen. There's still some fun to be had, but if you haven't already, you're better off playing the first game.
Wallachia: Reign of Dracula is a solid, old-school experience. The decision to make this more of a shooter than a faithful Castlevania-style clone can be initially jarring, but it feels natural thanks to some excellent arrowplay and good boss fights. The high difficulty level due to some design decisions stretches out the seven-stage experience, but the endless continues make that bearable. While it may not appeal to everyone, those looking for something that mimics a good 16-bit adventure shooter will find this to be an easy recommendation.
The concept behind Redneck Ed: Astro Monsters Show is fine. Going through battle after battle in a galactic game show is a workable premise, and it's only been done a few times before. However, from the dated references and the half-baked presentation to the cheap deaths and lackluster combat, it is difficult to stick with the game after a few levels, since it game does its best to drain any semblance of fun from the experience. Unless you have the patience and willingness to deal with the lack of polish, pass on this one.
There are parts of Ray's The Dead that are enjoyable. The idea of being a Pikmin-like zombie game is appealing, as is the fact that the game wants to tell a more nuanced story around your character's life, death, and rebirth. However, the controls lack precision, while the inherent strategy falls apart thanks to haphazard enemy placement and odd design decisions. For a title with this long of a wait, it should've been better.
If you're looking at Stubbs the Zombie in Rebel Without A Pulse without the benefit of nostalgia, the experience is rather clunky. The concept is great, but the flow feels random due to the awkward level transitions and situations. The mechanics are inventive, but things like terrible AI on both sides keep the game from reaching its full potential. Although the presentation shows how good the graphics of the original Xbox look today, some odd presentation choices feel like bugs. If you have fond memories of the original PC and Xbox release, then it's fine to check out the Switch port, but those who are new to the game may want to temper expectations or wait for a sale.
Maquette is well worth experiencing. The use of recursive puzzles is fresh because so few games use it, and even though you can stumble upon the solution to some puzzles, most of them feel clever - even if they're relatively simple. The game does a great job of setting the player in a dreamlike state, and the story may be simple and lack details, but it still feels relatable. Maquette works perfectly as a palate cleanser for bigger and heavier games.
Although it's light on actual games for the price, the Blizzard Arcade Collection shows off an intense amount of love for the included games. While the creation of the definitive editions of these games is welcome and the result does a great job of matching it up with modern standards, the inclusion of the different console editions is a great forward-thinking move for game preservation. The inclusion of lots of supplementary material is excellent for those who are interested in the history of these titles, and the games stand the test of time rather well. It also helps that the titles remain fun even today. Whether you're discovering these games for the first time or want to play them again, this is a compilation that's worth checking out.
You have to be willing to forgive quite a bit to enjoy Crysis Remastered. Questionable enemy AI is bad enough, but a reduction in content is baffling, and the effort feels incomplete because of it. The extra lighting is nice, but the spotty performance is the real sore spot, as it ensures that a polished and well-performing version of the game is simply unattainable. Unless you have issues trying to run the original on your system or absolutely need controller support, you're probably better off skipping this until a better, proper remaster comes along.
Remote Life is a mix of old and modern sensibilities in a package that works rather well. The twin-stick shooting blends in nicely with tight controls and enemies that are fun to fight if you're not stuck with a terrible weapon. The level design mixes in traditional scrolling with a few adventure levels, all of which have some great design for the genre. If you can live with the translation errors and ignore some of the technical issues, you'll find Remote Life to be an engaging shooter for those who don't crave millions of bullets on the screen.