Cody Medellin
La-Mulana 2 is an absolutely solid sequel. Even though there are a few additions to the core gameplay loop, they don't dilute how unforgiving the game can be. The level of difficulty doesn't feel cheap, and obtuse puzzles can feel very rewarding when solved. The game is long enough to feel like you've squeezed more than enough value out of it, but it never drags on. The game has a few flaws here and there, but anyone who's looking for a tough platforming experience will be pleased with what they find in La-Mulana 2.
Metro Exodus is an absolutely solid, all-around experience. Although the change from indoor to outdoor scenery is striking at first, it allows the gameplay to breathe and feel different from previous titles. The signature makeshift guns are paired well with the new crafting ability, and their lack of stopping power makes firefights meaningful and stealth sections tense. There are still issues here and there, and the presentation could be tighter, but this is a worthy sequel to a game that has earned its cult status throughout the years.
Gungrave VR is a game that not only tarnishes its own legacy but also leaves a bad impression of VR as a whole. The gameplay is shallow, as attacks feel slow and lack any sort of impact. The limited nature of the stages and the lack of any intelligent enemy combat makes the affair boring, but the clunky implementation of VR is what really drags down the game. The VR feels unnatural, and it doesn't safeguard one from getting nausea. There's still hope that the upcoming sequel will fare better, especially if it sticks with more traditional gameplay elements and presentation, but this VR take is one that players can easily skip.
There's a certain audience that'll find Heavy Fire: Red Shadow to be a decent game. For those people, the turret sequences in other shooters must be their favorite part of the game. For everyone else, including fans of the series, Red Shadow is an utter disappointment. From a regression in gameplay to overly long stages and terrible presentation, there's nothing to recommend here, even if you just want to Trophy hunt. Unless you absolutely need to have every game in the console's library, stay as far away from this as possible.
Leisure Suit Larry: Wet Dreams Don't Dry is a good start to a potential comeback for the series. The return to the classic point-and-click formula is appreciated, even if some of the puzzle solutions can be obscure. The humor could be much better, but some of the jokes do stick, and the presentation is decent. Franchise fans will enjoy this title if they won't miss the original creator's nuances.
Resident Evil 2 Remake does more than make a great game look prettier for the modern crowd. The changes make the game a brand-new experience for those who have played the original, but the title keeps a sense of familiarity that prevents it from being totally unfamiliar.
Aggelos works great as both a homage to the source material and as a game on its own merit. The faithful reproduction of the Wonder Boy style still holds up today, and while the new powers don't significantly change things for the better, they don't detract from the game, either. The gameplay is solid, and the gameplay length comes in at a good running time, so you'll get your money's worth from the experience even before you set out to play it again on Hard mode. With a great presentation backing up the entire experience, Aggelos is a great title for classic adventure platformer fans.
It is by no means a masterpiece, but Attack of the Earthlings provides a fun and a solid strategy experience for those who aren't looking for something extremely deep. The levels have a good layout, and there's a wide variety of smart and dumb enemies to keep you invested. Your offensive abilities, from setting up traps to body disposal, are fun, and the humor keeps things lively. It is a short experience that doesn't have much replayability due to the lack of variable difficulty, but you'll still enjoy your time with Attack of the Earthlings.
As mentioned at the beginning of the review, the mode you choose to play will influence your impression of Battle Princess Madelyn. For arcade mode players, the game retains the spirit of Ghosts 'n Goblins, and while there are a few concessions to make the game seem a touch easier for newcomers, some of the design decisions suck away that enjoyment. For story mode players, those flaws are compounded by more design issues that make it a frustrating Metroidvania clone. In the end, the game's charm isn't enough to attract anyone but genre die-hards who are looking for a near-impossible challenge.
Regardless of platform, Groove Coaster is an interesting rhythm game. Although it has leaderboards to please the more competitive types, the game is really about experiencing the songs as a visual ride. Correct inputs act as the mechanism to make the ride more audibly pleasant. The controls work well enough, but the amount of songs available is dwarfed by those in the mobile release. The need to replay all of the songs on all of the difficulty levels can feel tedious. The PC version may not be the best one, but it's still a good port of a fresh rhythm title.
Gal Metal is a rhythm game that may be an acquired taste for some players. The lack of direction will be confusing at first, but once you get used to listening to the song a few times, you'll come to appreciate the more freeform nature of rhythm. Though the game lacks original tracks, it does a good job with the metal-tinged classic songs, and while the story has seemingly endless cut scenes, at least it's humorous. While the Switch has a number of solid rhythm games, this flawed title is still worth checking out if you're looking for a different experience.
In the end, Detective Gallo is a fun adventure game for those starting to get their feet wet in the genre. The environments are limited, but that also takes away the frustration of getting lost. The puzzles can be a little obtuse but not to the point of being nonsensical. The constant backtracking can be annoying at times, but that's all mitigated by the previously mentioned elements. It is a funny game, though, and humor always serves as a good gateway for those wanting to get into a new genre. It isn't the best the genre can offer, but it's good enough for those who aren't already entrenched in the genre's more difficult offerings.
In the end, Creepy Road ends up being more frustrating than fun. The poor pacing, heightened difficulty, and lack of tight controls kill any goodwill generated by the humor and good graphics presented on-screen. There's a difference between good difficulty and cheap difficulty, and with the game favoring the latter, only the masochistic and the hardcore genre fans should entertain the idea of playing Creepy Road.
Despite the lack of a physical Taiko drum controller, Taiko no Tatsujin: Drum Session is a great game for rhythm fans. The songs are excellent, and although the amount of available DLC songs is overwhelming, there are more than a handful of tunes anyone can have a good time with. Better yet, the challenges presented by the bingo cards and online play give you plenty of incentive to start getting better at the whole soundtrack, and it's something you'd like to see utilized in other rhythm games. In short, Drum Session is well worth checking out.
Marvel's Spider-Man: Silver Lining wraps up a story and plants seeds for a possible sequel. These are important points since this episode doesn't introduce new mechanics beyond giving you some meaningful content if you've already finished the main campaign. In the end, it's good enough to keep you entertained if you need more web-crawling action.
Katamari Damacy Reroll succeeds in replicating the magic of the original title, with only minimal improvement needed to make it appealing to modern audiences. The core concept remains unique among the greater swath of games, and the simple act of using everyday objects to create a whimsical ball of destruction never gets old. The goofiness remains, as does the wonder of seeing what kinds of random things you'll pick up. Katamari Damacy Reroll is a classic and a must-have for just about every Switch owner.
Four years after its initial Steam release, Freedom Planet still stands as a good modern interpretation of the classic platforming formula. The multiple characters play differently enough that it's worthwhile to replay the game to see the different pathways and use different strategies to beat bosses. The two main modes do a good job of pleasing players who value narrative and those who prefer action, and the nice presentation solidifies Freedom Planet as a good choice for platforming fans.
For fans of the series, Just Cause 4 ends up being one of those virtually critic-proof titles. The story is forgettable, and the repetitive mission types can feel like a chore. With that said, the chaos that all of your tools can cause creates a type of destructive madness that few other games can replicate, and the fun springing from that anarchy is undeniable. It isn't a masterpiece by any means, and it could certainly stand to be improved in the area of graphical presentation, but the moment you get your hands on the game, you might not care so long as there's something you can blow up.
Heroki is a serene platformer where you take your time and discover every secret at your own pace without much danger involved, making it a relaxing experience. It has pacing issues in that it takes a long time before you get to do anything different, but if you're fine with that, play Heroki between some of the more hectic titles out there.
When looking at the episode alone, The Council: Episode 5 - Checkmate is fairly weak. Its brevity feels rather unfulfilling, and that feeling is only reinforced by some of the abruptness of the decisions made here. When looking at this episode as the conclusion of the season, the abrupt changes aren't enough to cancel out the intriguing story that has developed over the course of the season. Despite the low score given to this episode, the game as a whole lives up to the promise of being different and interesting, and there is hope for the development team's next effort (whatever it may be).