Cody Medellin
Tentacular shows how well VR can be done once you stop limiting it to exercise, combat, and rhythm-based genres. The puzzles are simple to understand, and the presence of a timer doesn't make it frantic. Your floppy tentacles and the finicky physics can lead to some frustration, but all of your tasks are still possible. The presence of room scaling and analog stick movement makes the title accessible for many setups. It's all done with an adorable aesthetic and a runtime that feels meaty - even before you include the playground. Tentacular is a fun experience for VR fans who are looking for something calming, different and fun.
Even a year later, Biomutant still left us impressed in just about every area. From the adventure to the world and its history to the characters and quirks, Biomutant remains a compelling title. That said, the PS5 iteration doesn't feel that ambitious. The positives, such as an increase in fur and its interactions with the world, come with divisive negatives, like level of detail pop and controller features. It's still a good title for those who haven't played it before, but if you've already finished the game, you'll be thankful that you don't need to pay more for a marginally improved experience.
Despite the stuttering and issues with the extras, Teenage Mutant Ninja Turtles: The Cowabunga Collection is still a very good title thanks to the quality of titles on offer and the enhancements to make each game a little easier for inexperienced players. The duo of arcade classics still stands the test of time, and their home version counterparts do a very good job of porting it all over while adding new elements to mask the parts that didn't get moved over. The portable games can be hit-and-miss, but they're still very good compared to the Game Boy lineup. The fighting games are interesting, and the other beat-'em-ups are solid. Hopefully the title gets patched for improvements, but retro fans will definitely enjoy it.
Destroy All Humans! 2 - Reprobed will appeal to fans of the original and a more niche audience that craves destruction without caring that the plot isn't too cohesive. Others who will be aficionados are players who like mayhem on foot rather than from a flying saucer and appreciate gameplay improvements, even if they make the title much easier. It's a fun experience for everyone who's willing to check it out, especially with the title's relatively low price point compared to many other PS5 games.
Midnight Fight Express is a solid beat-'em-up. The base move set is enough to make you feel dangerous, but a fully kitted out character makes you feel invincible. The combat is appropriately crunchy, and the game doesn't wear out its welcome despite having a ton of brief levels. It fulfills that fantasy of being an unstoppable action hero, and it keeps that fantasy going thanks to the game's overall replayability. For fans of action titles in general, Midnight Fight Express is well worth checking out.
Aztech: Forgotten Gods is a classic example of a good idea with failed execution. The premise feels fresh, as does the use of gods from a civilization that isn't often covered. The combat system and various traversal mechanics have potential, but technical issues, bad presentation, and an uninteresting open world lead to a game that squanders its potential. Hopefully the team can rebound to present some of these ideas again with more polish. In its current state, it's difficult to recommend Aztech.
Rollerdrome is a solid action game that merges shooting and sports quite well. The blend creates loads of exciting moments that only seem to falter during boss fights. The number of levels and challenges feels just right. The concessions made for all skill levels is appreciated, and the presence of leaderboards and a bonus campaign ensures that there's plenty of incentive to keep people playing. Overall, Rollerdrome is a great title for those looking for something different.
The Tale of Bistun is surprising in several different ways. The story is intriguing not only because it's from a place we don't see much of but also because literature is rarely been done in games at all. The game's length is short but welcome, as a lengthier game would stretch out the repetitive combat a touch too much. For adventure gamers who want something narratively different and don't mind it being something that can be knocked out in an afternoon, The Tale of Bistun is worth a look.
Marvel's Spider-Man Remastered remains an excellent superhero adventure game, but the move to PC elevates it as the best version of the adventure thus far, mainly thanks to the various available graphical options. From full native 4K with a beefier ray tracing implementation to lots of tweakable graphical options, it looks gorgeous and a little better than the PS5 iteration. If you already have the console version, then there's not too much reason to dip into this adventure again, but for those experiencing the title for the first time, Marvel's Spider-Man Remastered is a perfect way to dive into the adventure and get yourselves ready for Spider-Man: Miles Morales, which arrives in a few months.
AVICII Invector: Encore Edition hasn't been hurt at all by the translation to VR. The traditional control scheme has ported well to the controllers, while the blending of music and environments creates a mesmerizing experience. The presence of so few songs compared to a good deal of other rhythm games can be disappointing, since the chances of more DLC is almost nil, but for those who aren't prone to motion sickness, this is another great addition to the Quest 2's rhythm game library.
Like the first title, Capcom Arcade 2nd Stadium lives off of the strength of the titles presented here. Even if it does repeat titles from the company's other, more focused compilations, the quality and variety of each one shows why the company has been respected in the arcade space for so long. Just about every title remains fun to play today, with no stinkers in the lot. It really would have been nice to see some improvements over the first collection as far as extras and online play goes, but it remains a solid pick-up for retro fans. Should the company go for a third compilation, we have to hope that it'll reach the polygonal era of games now that the sprite era has been all but exhausted.
If you're fine with the game's length, Gunborg: Dark Matters delivers the kind of tough, skill-based experience that is currently en vogue. The various tools in your arsenal are enough to get high combos and more powerful attacks, while the controls give you enough precision to make tricky jumps and dance around your enemies. The level design gives you plenty of chances to put those skills to the test, while the high difficulty level feels fair but makes even the easiest difficulty level feel like anything but a cakewalk. If you don't frustrate easily, give Gunborg a try.
Like the original release on the 3DS, Disney Magical World 2: Enchanted Edition is fit for younger players who can't quite grasp Animal Crossing: New Horizons and the hardcore Disney fan. The simple activities, brisk pace, and overall Disney vibe is a perfect fit. For everyone else, it has a good amount to do but nothing that captures your attention like Nintendo's game. If you're tired of being on your own deserted island, then Disney Magical World 2 will briefly scratch the life simulation itch, but you can skip this one if you're still paying off loans, are deep in the "Stalk Market," or knee-deep in designing houses for other animal visitors.
In the end, Moo Lander is a solid adventure game that works despite the genre being mislabeled. The placement of more physics puzzles is a welcome one, even if a few can be a little frustrating. Combat is solid enough, provided you know beforehand that the boss fights tend to be a huge pain. The world may not have much in the way of exploration, but it feels anything but sterile, and the tools are quite fun to use. It's an enjoyable game overall and one that adventure fans might be interested in if they wanted something a little different.
Stray hits all of the right marks for a memorable adventure game. The ability to play solely as a normal cat with normal cat abilities is alluring. It's a great game hook, but every other element does their part to keep one playing. The familiar story remains fascinating, as do the characters you meet. The world is great to explore, while the game's overall pacing and mechanics keep you glued until the end. It's been a pretty good year for games thus far, and Stray is currently up there with Elden Ring and Tunic as being serious contenders for the best the year has to offer.
Gravitar Recharged shows the Recharged series in a good light. The mechanics take some time to master, but doing so feels rewarding while the game's score-based nature feels right for modern audiences, thanks to the randomization of planet layouts and objectives. It's artistically stunning and accompanied by a soundtrack that matches up with the visuals. Co-op is hit-and-miss, but based on everything else, it's a good pick for those who want an arcade game with mechanics that aren't emulated too often.
Shovel Knight: Pocket Dungeon relishes in the idea of punishing you. The roguelike nature and quick action puzzle elements can feel overwhelming, and it'll feel like a miracle when you beat the game for the first time. The solid mechanics are enough to keep you coming back, and the bevy of unlockable characters makes this similar enough to the original Shovel Knight in that the content will seem endless. For fans of unusual puzzles and Shovel Knight, Pocket Dungeon is perfect for you.
Matchpoint: Tennis Championships manages to release a game that presents an easy yet technical approach to the sport. It results in a game where you can make more mistakes than the more arcade-like approach of some older, well regarded tennis titles, but it results in a game that feels more responsive compared to most of its contemporaries. Yet it doesn't manage to do anything beyond that due to a lack of players and modes, so cross-play only benefits those who want a no-frills 1v1 experience. It's fine overall, but no one would blame you if you skipped this one in the hopes that someone can transplant the gameplay into a title with more to do.
Risk System is well done once you know what you're getting into. The game is tough compared to even the busiest of bullet hell shooters, but the combination of infinite lives with no respawning gets you acclimated to the classic shoot-'em-up tactic of memorization. The focus on projectile grazing and knowing when to deploy your barrier breaker makes the game feel strategic. Even though the experience doesn't last that long, an alternate storyline path and online leaderboards are enough to keep you motivated to continue once the credits roll for the first time. Shooting fans who want something more cerebral will find this to be right up their alley.
In the end, to The Top, Mammoth! is a mobile game that's found itself awkwardly ported over to the Switch. The core gameplay loop is enjoyable enough for some quick gameplay sessions, but starting things off with some devious level design doesn't endear it to the target audience. Several design decisions, from the menus to the vagueness applied to power-ups, don't help the game's cause, and the obvious padding in a few areas and some pretty big bugs leaves much to be desired. The more tactile controls make this better than the mobile iteration, but on a system that already offers a plethora of quick pick-up-and-play experiences, it's difficult to recommend this title.