Jake Hill
The bright side is, the strategy layer of Sheltered 2 is better than ever. If this kind of game is your jam and the original flew under your radar, it’s worth checking out. And if you played the original to death (as I did) and you’re looking for a reason to fall back into it, think of this as a sort of pricey update. If that doesn’t repel you, Sheltered 2 is just fine. Or maybe that sounds really appealing to you. Despite some of the underwhelming changes, I anticipate putting a lot more time into Sheltered 2. The core gameplay is just that appealing. That makes Sheltered 2 a game where the core mechanic is strong, but none of the set dressing is all that exciting.
If you need to scratch that survivor game itch, 60 Parsecs will definitely do you good, but it's not going to blow any minds.
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The entire game is based around exploration, puzzles, and atmosphere. It lives and dies on those three things.
So is the Dance With Dragons DLC good? Yeah, absolutely! Does it reshape the game? Maybe, arguably, a little bit. Not much. Does it give you more ways to play an already fun game? You bet! But is it worth it? That I do not know my friend. All I know is that thing about winning or dying, and with this new DLC I’ve won quite a bit.
I unfortunately can’t recommend Sentinels of Freedom as an introduction to that world. If you’ve got the money and a group of friends, maybe try to original card game, Sentinels of the Multiverse. Or if you are more into digital games (and you’re here aren’t you?) you would do well to try out the excellent video game version from Handelabra Games. There’s also the official podcast, which is a gas. But I’ll be honest with you, I’m really hoping you come back and play Sentinels of Freedom. Because despite the unappealing looks, this is a really fun way to explore the Sentinels universe and I hope you’ll come back and play this. There’s an ineffable alchemy at the heart of Sentinels of Freedom, one that goes beyond scores and polygon counts. If you invest the time, maybe you’ll learn to love this troubled little game as I have.
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There’s a lot to unpack there, right? But it’s about something fundamental to gaming. A transcendentally beautiful or superlatively fun game can overcome storytelling weaknesses.
If you're looking for a challenging diversion, Enlightenment could be the absorbing game you need. If you're looking for something more relaxing or polished, you're more likely to encounter horror than wonder in the Ark.
Caveblazers is a sharply put together game. If I had received it as a birthday present for my Gameboy in the late 90s, I would have played it on every long car ride.
As an RPG, writing is crucial. Ash of Gods just doesn't have it.
That being said, there’s a real audience for a game like this. It’s $20 on Steam, and I’ve got little cousins. This is a great multigenerational game. It’s also the kind of party game that could be fun to play remotely with a group of friends. It’s the same appeal of playing Mario Kart on the couch. In other words, in a world where it’s tough to meet up in person and where a lot of socializing has to happen online, Witch It is the kind of simple game you could play with your non-gamer friends. The kind of person unlikely to drop money on in-game currency in your favorite shooter might feel compelled to join you for a few rounds of Witch It over the weekend. And hey, take them up on it! Enjoy being a floppy pizza for a few weeks of gameplay as you reconnect with your friends. That sounds like it’s worth 20 American dollars of laughs.
That makes the Definitive Edition something akin to a shot-for-shot remake. It manages to capture the charm of the original, imbues it with modern technology, and freezes all of its flaws in a sepia toned amber.
The fact is, the gameplay in Corruption is fun, and I enjoyed playing it.
It never feels old or clunky though, because the style is timeless.
I don’t think that CreatorCrate is striving for meaningless chaos though. I feel like it set out to be a smart, tricky game. And it is, to a point. But maybe it’s not as smart as it thinks it is? Is that a bad thing? I’m not sure. I can’t claim that the game accomplishes all its goals. But I had fun with it. And you, the person reading this review, might even have the skills you need to get good at it. I can’t imagine how much fun you’d have with it then; my guess would be oodles.
As a one-time story experience, The Last Broadcast succeeds and then some.
If you’re a 30 year fan of Super Robot Wars, the latest entry into the saga is something pretty special. No expense was spared bringing crunchy strategy rules and every mecha IP under the sun into one full throttle extravaganza. And even if you are a complete noob like me, this feels like a great entry to the wider world of giant robot anime. I suppose if you are only looking for the most finely honed strategy game and style is meaningless to you, you’re not going to find what you are looking for in Super Robot Wars 30. But give it a chance, it might grab you with a 10 foot long mechanized fist and not let go.
Is Company of Crime worth playing? I’d say definitely. The worst of it is pretty uninspired, but inoffensive. But the best of it is superlatively good.
When compared to other games, Telling Lies is a massive accomplishment, bringing unheard of levels of talent.