- Planescape: Torment
- Dragon Age: Origins
- Life Is Strange
In a world where you can pick up The Last of Us Remastered for a song, there's no reason to waste your time on Earthblood. Paradox Interactive is no stranger to game development. I wonder which team lead is asleep at the wheel such that Earthblood was allowed to go out the door in its current state.
Redout: Space Assault is a reminder that I should fire up Star Wars: Squadrons again. While it's visually appealing given its discount price, it fails to deliver fun and engaging mechanics. If you want an indie and don't dig on Star Wars, there's House of the Dying Sun, an excellent indie that's over four years old and retails for $20. Even in a genre as niche as the space shooter, there are better options available.
Squadrons is a Star Wars experience I've been looking for since the '90s. A two-decade quest has come to an end. I'd happily pay for a bit more single player content, and I hope the devs have some tricks up their sleeves to expand the multiplayer. I'd love a PvE horde mode of some kind.
At its $40 price point, this is a great value for anyone wanting to dip a toe into the skateboard game genre. If you're an old hand, it won't disappoint. If you're brand new, get ready to fall in love. With the addition of the skate park editor, this is truly an infinite skating machine.
Project Cars 3 would've been more successful if it was called something else. It leaves far too many important features on the table for hardcore racers, with an AI that's too buggy and weird for new players. It feels rushed and could use some serious patches.
Skater XL tickles the same part of my brain as my favorite racing sims. It provides a compelling sandbox with enough depth that it makes me want to do a difficult thing well. It's simultaneously relaxing. You can fall on your face 500 times, but there are zero consequences for any of it. No one's keeping score, not of points or broken bones. In troubled times, a low stakes challenge can be a welcome one.
I was hoping for an original take on the open-world genre, but I got Assassin's Creed in samurai drag. If that sounds like a blast to you, it will be, especially if you go into it with the knowledge of the game's design missteps. It's not that it's bad - it's just bad for me.
Someday You'll Return is an ambitious failure. It tries to cram together too many disparate game systems while failing to handle narrative and character in a way that could've made this game work. I wanted to like it; I went into it with great enthusiasm and quit it with an equally intense frustration.