Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Bridge Constructor Portal takes some of the best snark from the Portal series and shoves it into a clever little construction game.
Brawlout is positioning itself as the sort of indie Smash, especially with its addition of Hyper Light Drifter and Juan into the mix. With proper post-launch support, and most importantly, an audience, it could grow and fill that Bowser-sized hole that Smash Wii U left. Until then it'll serve as a fun party game that could be a little more.
My only real complaint about L.A. Noire: The VR Case Files is that I wish it was longer, and that it was available on more platforms. It's not going to magically change your view on Noire as a whole if you already didn't like how the original played out, but it makes an excellent case for VR conversions, and I see a bright future ahead of Rockstar if they can pull this off again.
The spirit of Burgle Bros. is here, and the foundation for this tabletop crime spree is rock solid.
It's really tough to follow-up Super Meat Boy, but Edmund McMillen and Tyler Glaiel did it nonetheless with a dreary challenging platformer.
Doom is just as violent and mesmerizing in VR, but a number of concessions were made in this truncated version.
Square Enix recognized its failures from the first two DLCs and was able to address some of them in Episode Ignis. It doesn't entirely redeem the season pass, but it is worth picking up piecemeal for five bucks, or as part of the eventual Game of the Year edition. With the last season pass story add-on out, the cycle of Final Fantasy XV is complete.
I had a great time taking on the new shrines and the obliteration silliness. Breath of the Wild is still a blast, so even if everything feels familiar, I couldn't help but take myriad detours and comb through areas I had already been before just to ensure that I didn't miss something. Keep your expectations in check and you'll enjoy the ride.
While the attempt to encourage exploration is appreciated, the skin of Portal Knights isn't distinct enough to keep me interested
Tokaido isn't something I can play multiple games of in one sitting -- single sessions at a time are enough. Thankfully, there's options for solo, pass and play, and online capabilities (as long as you register for a proprietary Funforge account) so whenever I do want to jump back in, I can. Digital or physical Tokaido has a somewhat polarizing reputation among hardcore hobbyists, but I personally love seeing it cycle in frequently.
A DLC that as is, is up there with House of Wolves as the worst Destiny add-on to date. It's a stop-gap solution meant to spackle some of the game's cracks, and the real coat of paint hasn't quite come yet.
With two comparable games from veteran action platformer developers, this dual pack is worth picking up even at full price.
Tiles & Tactics isn't glamorous, but it does its job. It's a vessel for Carcassonne, a complicated eurogame that has withstood the test of time. All Asmodee needs to do now is grow the community and keep people interested.
To the delight of many, Xenoblade Chronicles 2 is less X and more traditional Xenoblade. Although they all have a special place in my library, I appreciate the return to what brought Monolith Soft back into the public eye after a series of portable games.
I was pleasantly surprised by Battlerite in this crowded sea of arena/MOBA games, but once I learned that Stunlock Studios was at the helm it all made sense. This genre is in its DNA, and I hope this one catches on for a while as more than just an alternative to some of the bigger market leaders.
Described as a "love letter to 8-bit" this classic platformer is just as brief and lovely as it was when it arrived years back.
Monster of the Deep: Final Fantasy XV is a chill-ass game, and that's meant to lure in a very specific type of player. Seeing random wildlife from Eos and interacting with the cast was fun, and I feel like the tension of seeing everything in first-person elevates the sometimes rote act of fishing. It's just silly enough to work for the select few that will meet all of the requirements to actually boot it up.
Despite the fact that it's probably being developed for refrigerators at this point, Skyrim is a great choice to port to the Switch. Very little had to actually be compromised, and unless you have a thing for high-res texture packs on PC, you aren't missing out on much.
L.A. Noire isn't the prettiest project, but it still holds up because there isn't anything quite like it even today.
I already got my fill of Pokemon Sun & Moon, as you can clearly see from my completed 'dex, but that didn't stop me from reliving it all over again with Ultra. Just keep in mind that if you're hoping that the entire "leveling process" is going to be different this time, and that you'll be entering a completely brave, new world -- you're going to be disappointed.