Darren Nakamura
The multiplayer is fine if you can find people to play with, but it doesn't save the experience. If this shipped without a campaign, it might have benefited from it, but as it is now, even the good part will probably be forgotten soon enough.
This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending.
In the end, the game mirrors its own volcano picnic scene. It's cute, it's weird, it sounds like a fun idea at first, and there are some delicious pies to find here and there, but somebody is going to get burned.
Picross with Pokémon. That's all this needed to be, and that's what this appears to be at a glance, but further inspection reveals much more. The murals provide long-term motivation. The missions provide short-term reward. The mega rows encourage nonstandard nonogram logic over rote processes. Aside from the strangely disguised pricing scheme, the new additions to Pokémon Picross exceed expectations.
Perhaps it's unfair to compare Minecraft: Story Mode to Telltale's more adult-oriented series. This is built for a particular demographic, and it seems like it's really hitting with that audience. The Last Place You Look is more of the same -- and slightly better, if anything -- so those who have enjoyed the series thus will be pleased to just keep on trucking.
I'm not chomping at the bit to keep playing, but I am curious to delve deeper. Different combinations of explorers can beget different tactics both in and out of battle. That thought alone is enough to keep me from uninstalling it.
The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end.
There is some hope for the future of the series, as Assembly Required has planted some interesting seeds of what's to come, but it's not quite there yet.
This last episode maintains the action, drama, and comedy present throughout the series. It ties up all the major loose ends while leaving just a hint of room for more to come. Most of all, it solidifies Tales from the Borderlands as Telltale's best series to date, a pinnacle of modern adventure gaming.
I wouldn't be surprised to hear some may abandon it before finishing due to its difficulty, but I also wouldn't be amazed to see diehards pop up, going for the no-death and the 100 percent runs. For me, I'm totally happy with my single playthrough.
There is some hope for this series to be great in the future, but The Order of the Stone is just okay. The Minecraft-specific gameplay is a nice way to shake up the usual formula. The blank slate of the universe allows the tale to go wherever it wants. The voice cast is full of actors who can do great work. But the writing needs to be more engaging if Story Mode wants to be taken seriously among Telltale canon.
On the surface, The Beginner's Guide is a game about game design and critical analysis. Digging deeper, it provides a window into the mind of a man I might not have fully understood otherwise. It does all of this in a way only a video game could. More than anything else, it has caused me a lot of introspection, a feat few games ever achieve.
It's not a must-buy, not even for platformer fans, but it's a cute little game that most people can find some fun with.
Still, when I think about I am Bread as a whole, I'm reluctant to say it's good. It's a silly idea and it seems like developer Bossa Studios had a lot of fun building all of the different modes, but I wish I were having that much fun playing it.
Even though I don't see myself replaying Nova-111 for full completion any time soon, I liked what was here. It has a sharp look, some chuckle-silently-in-my-head comedy, and gameplay unlike anything else I have experienced. It forced me to think in a totally new way, which is increasingly uncommon with most established genres.
Escape Plan Bravo solidifies Tales as a must-play series for those interested in the Borderlands universe. I cannot wait for the last episode, The Vault of the Traveler.
Volume is not a bad game. But it still leaves me wanting for something more out of it.
It's strange. Detailing all of A Nest of Vipers' parts makes it sound about average, if not even a little disappointing compared to the previous episode. But this one ends up working well as a cohesive unit, even if some pieces fall flat. This episode has its highs and its lows, but it still leaves an unforgettable impression.
Finding the right groove and reaching a hypnotic state, that's 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at a time, leaving behind a trail of where it has been.
[This review is based on a retail build of the game provided by the publisher.]