Dariusz Matusiak
The Sinking City feels more like it is based on a Sherlock Holmes novel rather than a game inspired by H. P. Lovecraft's work. The part of the story focusing on supernatural elements is pretty weak, but side-quests more than make up for it. This game has a very strong “one more place to visit” or “one more conversation” vibe. It’s clunky but effective.
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Layers of Fear 2 is a "sightseeing horror walking simulator" that focuses on different things than games like What Remains of Edith Finch. This majestic, atmospheric game offers players a unique and bold experience, but the best features can be seen in single scenes than in the entire title.
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Despite a few setbacks, The Division 2 is a good sequel ever since day one, and should become even better in time. It seems that there wasn't any content cut from the final version, which is by no means self-evident nowadays. If you didn’t like the first game, you probably won’t find anything of interest here… But we recommend you gave it a try anyway. The design of the city is superb and combat is genuine fun.
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Anthem is a constant emotional see-saw. There is a lot of fun from flying, shooting and admiring this beautiful world, and almost as much frustration due to a surprising amount of bad ideas and issues. Some won't be bothered by them and keep flying, and others will go somewhere else. Anthem is a game to both love and to hate at the same time.
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Far Cry: New Dawn is a quickly produced FC 5 with a new texture pack and some funky colors. Although the plot does not reach its potential, the game has some really creative missions, the graphics are beautiful, and the music is great. If only the cool shooting mechanic wasn't limited by the new "color system".
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Black Ops 4 flashes all the things this series is best known for – the new Call of Duty is a festival of joyous, dynamic and bombastic online fragging. The Zombie mode is especially good, but the infamous Blackout mode doesn't quite deliver. All in all, CoD holds up pretty well, but it's easy to find numerous pitfalls.
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Forza Horizon 4 introduces pretty much zero revolutionary changes and the veterans won't find anything genuinely new here. At the same time, though, it has so many perfectly realized features that the competition (The Crew & Need for Speed) are left far behind in the dust.
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State of Decay 2 has a dozen of bugs, a boring start, bad optimization and a repetitive gameplay. Against all odds, the gameplay offered by the game sucked me into the world of Zombie apocalypse and I want to play it more and more. It has this "spark" that makes you keep playing the game – a cool atmosphere, satisfying combat and sense of accomplishment that comes from every performed action. It is a Zombie-Survival-Gothic.
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Far Cry 5 is a weird case - some things are much better than before, and some definitely are not. A giant, exciting sandbox full of activities provides lots of satisfaction but there is not enough emphasis on storyline and the campaign itself. It is not a bad game but it would be nice to finally redefine madness and make something better than the excellent Far Cry 3.
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Ghost of a Tale is just a beautiful dream – flawed. Superb characters, cool story and pretty graphics fall under the spell of clunky gameplay. It would be good if the world was big, open and inviting or if the game had 50% les quests and a shorter story. Tilo’s adventure is more of a movie material than a game – it lacks the input of experienced developers.
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