If Shadow of War is guilty of anything, it's giving you too much to do. The world is seemingly bursting with content and side objectives. In cities, you can over take towers, much like the Assassin's Creed games. Upon taking a tower you'll reveal hidden points of interest within the city, such as collectibles, a “memories of Shelob” mini game, and side missions featuring the fall and demise of Celebrimbor. The game gives so much to keep you occupied and, with the great combat, you'll never get tire of working through it. It's a perfect example of a studio taking an already solid game and improving it on every front.
Star Wars: Battlefront II is a pretty good game and you're going to get it if you're a fan of Star Wars, no matter what anyone says. I'm just thankful that the game is an improvement over the first attempt and is incredibly fun solo, or with friends online. The loot crates diminish its value greatly, and it's a shame EA forces them down your throat as part of the core gameplay, but the game looks gorgeous and is enjoyable to play.
If you've completed the story there's still a lot to do in this world, of Warcaft. New dungeons with fun themes and locations are enjoyable to grind through and PVP is always a fun whether you're casual or hardcore. The world, of Warcraft is bursting at the seams with stuff to do. Don't Like PvE? Try Pet Battles. Don't Like Pet Battles? Try PvP. I'm a pretty casual player and the thing I enjoy doing the most is going back to old content and playing through it solo, for the first time.
Warhammer Age of Sigmar: Champions has a lot of great ideas. Combine this with the rich and deep Warhammer universe and you have the makings of a great card game that’s different and unique enough to stand out against the two big behemoths that are Magic the Gathering and Pokémon.