Super Smash Bros. Ultimate does well to live up to its name, at least where offline content is concerned. It's with the backward, early-2000's era online experience that I take issue. The inability to easily match up with friends, or even those with similar rule preferences, severely hinders an otherwise fantastic fighting game.
GRIS is not only a perfectly designed puzzle-platformer, it's a title that whisks the player away on a journey of colorful catharsis. Surprises are waiting around every corner of this ever-evolving world, and its stride remains strong, from the onset until the very end.
Watching any number of people scream at the insanity on screen in a Lethal League Blaze match is one of life's finer pleasures. No words can express the feeling of hitting a ball that's broken the time-space continuum, and I strongly urge anyone looking for a new party or fighting game to give this a try. It's hard to look back.
Newcomers, don't hesitate: these are two fantastic titles, and ultimately there's nothing wrong with them. Long-time fans should probably think twice, however, due to little-to-no extras and some questionable alterations.