It's been a while since I've played a game with a cast of characters that was so good it elevated the rest of the experience, but that's where I am with Bugsnax. Because they're brilliant. And the concept behind Snaktooth Island is equally brilliant. It's just the actual gameplay here, catching all those 'snax, isn't quite compelling enough to match that brilliance.
I've been playing No More Heroes and No More Heroes 2: Desperate Struggle for more than a decade now as they never cease to amaze me with their untethered style, violent action, and satisfying combat. With these HD ports on Switch, you can be damn sure I'll be playing them for the next decade as well.
It's always reposeful when a video game can connect me with the experiences of my youth, and The Red Lantern does just that. It can be breathtaking at times, and it can also be pretty banausic, but the Musher's journey to her new home has enough beauty, adventure, and adorable dogs I just don't want to stop petting to make each trip worthwhile.
Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
At $4.99, you really can't go wrong with downloading Super Punch Patrol from the eShop. With a few adjustments this could be a really good, potentially great game, but there's easily five bucks worth of entertainment here, including 12 costumes to unlock across the three characters and an online leaderboard if you want to chase high scores. Just make sure you bring a friend along because this city is not kind to those who walk its streets alone.
Had Vanillaware crafted a title where the story and the action wove into one another flawlessly, we'd be looking at the greatest game the developer has ever made, without question. Unfortunately, that's not what this game is, and while what is here is great, it's crushing to see just how close 13 Sentinels: Aegis Rim came to perfection.
Every time Moon would lose me with its constant waiting around or head-scratching puzzle solutions, it would win me back with its humor, characters, writing, and music. This is a game that exudes joy, and while I wasn't always having fun playing it, I am grateful that I at least got the chance to experience it.
I imagine Square Enix will get the online working consistently in due time, negating a huge chunk of this review. But even if it does someday become consistently available, I worry it won't greatly improve on the final product. Too much of Final Fantasy Crystal Chronicles Remastered Edition is tied to an experience that is no longer available. The moment in time that made the GameCube original possible has long passed, and trying to capture that nostalgia with so many missing pieces, is a fool's errand.
Like the rest of the experiences found on Spica Island, these rhythm battles can best be described as quaint. And while that term may not be the one publishers race to add to an accolades trailer, I hope the developers see it as the compliment I intend it to be. Because this is not the most engrossing game I'll play in 2020 or one I'll even remember six months from now. But the congenial nature of Giraffe and Annika was enough to be a welcoming, brief respite from an otherwise weary world.
Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.