Daniele Dolce
Don't be fooled by its raw presentation, and don't let yourself be discouraged by a poorly made dubbing: Expeditions Rome is a video game that treats us with a first-rate role-playing experience. In a nutshell, if you love tactical RPGs you can't miss Logic Artists' latest creation.
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Monster Rancher 1 & 2 DX is mainly aimed at the fans of the franchise. Don't expect a remaster, though: the only difference with the originals is the new monster generating system, now based on an in-game database.
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Halo Infinite succeeds in the dual purpose of bringing the series back to its origins without forgetting to make several useful changes to rejuvenate the game formula.
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The Riftbreaker will throw you on an alien planet both lush and unforgiving, in what could be the perfect mix between a survival RTS and an action/shooter game.
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The Crysis Remastered Trilogy gives new life to three outstanding shooters of the recent past.
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JETT: The Far Shore has so much potential wasted due to its abysmal gameplay, the same gameplay that hinders the overall experience and undermines what good has been done on the artistic and narrative sides of the game.
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Sable is a fascinating coming of age videogame with an incredible art direction inspired by the works of the late Jean Giraud.
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King's Bounty II is a decent turn-based RPG, but it's also one of the most derivative games out there.
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Sadly, Humankind isn't Amplitude Studios' magnum opus. Its interesting concept of civilization mix-matching is constantly let down by an uncompetitive AI and all sort of balancing issues.
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Boomerang X is a frantic and challenging arena shooter made to satisfy the needs of those interested in speedrunning the game or unlocking every single one of its achievements.
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The Ascent is a fast-paced twin-stick shooter immersed in an impeccably designed cyberpunk world, yet its plot fails to fully take advantage of this wonderful setting. Luckily, the shooting mechanics are quite satisfying, while the many different character customization options guarantee a fair range of approaches to the shootouts. There are also a bunch of technical issues that can be easily circumvented, but are still annoying.
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Warhammer 40,000: Battlesector is a solid turn-based tactical game, but also quite generic. That's because the developers did almost nothing to differentiate their game from other titles in the same genre. Recommended if you're a WH40K enthusiast, but demanding turn-based tactics fans might want to look somewhere else.
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Griftlands is an atypical deckbuilding roguelite with an addictive gameplay formula and a top notch narrative. I can see myself playing this game for a very long time while trying to master everyone of its aspects.
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Necromunda: Hired Gun is a fast paced FPS that makes the most of the Warhammer 40K license. The attention to even the smallest detail by the developers and the excellent level design are the setting for a dynamic and frenetic shooter. Unfortunately, just like Streum On Studio's previous titles, this latest video game by the French team is plagued by a number of technical problems and issues in the AI department.
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Storm Ground hits the mark by making the most of Warhammer Age of Sigmar's license. The roguelite structure of the game might seem a bit bland, but the gameplay loop is solid despite the mission objective tending to be quite repetitive.
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Biomutant is a boring, repetitive and simply anachronistic video game with a lot of problems in the quests and world design departments.
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Wrath of the Druids is in fact a "more of the same" expansion, but it can count on a much more compact map than the one of AC Valhalla. This has benefited the storytelling and the pace of the game, although the new mechanics introduced in this DLC are rather marginal.
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Narita Boy is an extremely competent 2D platformer. The guys from Studio Koba have succeeded in the uneasy task of giving a unique personality to a video game whose basic mechanics could sometimes appear derivative.
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Evil Genius 2: World Domination is a competent sequel, even if it remains inferior in several respects to its direct predecessor. The gameplay formula has been modernized, but some features that made the first chapter a cult classic have been inexplicably removed. A shame because otherwise we would have had a real masterpiece in our hands, but several shortcomings and smudges make it "only" a good video game.
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A-Train: All Aboard! Tourism might seem a lighthearted game suitable for beginners, instead the last of Artdink's productions turns out to be the exact opposite. It's a complex and articulated managerial title, full of micro-management elements and with a particularly steep (perhaps too much) learning curve. That's because, despite the presence of two exhaustive tutorials, there's always the risk of being disoriented by an unnecessarily confusing interface.
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