Daniele Dolce
Strategic Mind: The Pacific is an interesting turn-based tactical game but it certainly isn't for everyone, however that's not necessarily a bad thing. It's a bit rough on the edges but in the end it does its job pretty well.
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The Outer Worlds is Obsidian Entertainment's magnum opus, an RPG with an enticing and multifaceted ruleset set in a dystopian capitalistic society. Its only flaws reside in the combat system and gunplay, but these are easely counterbalanced by the excellent writing and the many possibilities offered to the players. Let's hope Obsidian will explore this setting further, possibly with a much needed sequel.
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Shadowkeep is an extremely lazy expansion that offers nothing more than the bare minimum of content. Some new sets of armor, a few additional weapons, several exotic and a pleasant additional endgame activity are of little use when everything else is in fact recycled from the past incarnations of the franchise. Let's hope Bungie will somehow counterbalance the scarcity of present contents in the next season.
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Rebel Cops offers several interesting ideas, in particular in how to approach the various situations, but the implementation of these is rarely on point. There are too many ups and downs in a game with a rather limited scope, without any degree of replayability and plagued by many problems. The inspired setting, although full of clichés, the excellent art direction and an engaging soundtrack can't counterbalance the many issues of this spin-off of This is the Police.
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GreedFall is a charming RPG with a beautiful setting and an engaging plot. It's a bit rough on the edges, but it represents the pinnacle of Spiders' productions so far, even if there's still room for improvement.
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Remnant: From the Ashes is, in all honesty, a breath of fresh air. A solid and alluring co-op action RPG with a good lot of innovations. Don't call it a "souls-like with guns", it's much more than that.
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Wolfenstein: Youngblood could be wrongly categorized as a "more of the same", but the many new features make it an indispensable title for fans of the series, even if these new mechanics aren't always without flaws.
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Earth Defense Force 5 is yet another iteration of a series that embraces the repetitiveness of the action to make it its own main strength, thanks to an enviable amount of unlockable content and an immediate gameplay formula capable of entertaining for tens, if not hundreds of hours.
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Bloodstained: Ritual of the Night is not a bad game but it is disappointing, a metroidvania all too anchored in the past that doesn't really add anything new to the genre that Koji Igarashi himself contributed to create. Beyond the bland execution and the continuous plagiarism of Symphony of the Night and Aria of Sorrow, Bloodstained is plagued by too many problems, especially in terms of combat and the hitbox system, preventing an enjoyable gaming experience. It hurts to say this, but there are too many better alternatives to Bloodstained on the market. We expected a lot more than this from Igarashi-san.
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It doesn't really introduce anything new to the genre, yet Warhammer: Chaosbane is a nice hack & slash ARPG with a deep and engaging endgame.
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Brothers: A Tale of Two Sons for Nintendo Switch is a decent conversion of a game that may not have aged very well, surpassed on several fronts by many other exponents of the same genre.
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Total War: Three Kingdoms collects the legacy of the previous chapters related to the Warhammer universe, presenting many noteworthy innovations that show how that formula can also be applied in a historical context. There are also some good new mechanichs on the espionage and diplomacy side, too bad that the artificial intelligence hasn't been retouched accordingly, representing once again the weakest part of the entire offer.
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Dark Devotion is an enjoyable souls-like action RPG, despite being a bit derivative.
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Katana ZERO is a stylish action platformer with a deep and engaging story.
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Alliance War is a well thought out expansion that fits very well into the solid established gameplay of The Elder Scrolls: Legends.
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Pathway can count on an outstanding art direction, but there are many issues preventing the players to fully enjoy the game.
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Defining Tom Clancy's The Division 2 as a "more of the same" is certainly unfair, but we have to say that the innovations introduced by Massive Entertainment are grafted onto the already proven mechanics of the previous incarnation of the series. Compared to its direct predecessor, the latest game developed by the Swedish studio already offers an impressive amount of content. The lack of a consistent plot and a poor optimization on PC are the only issues worth noting. This is however an excellent exponent of the "looter shooter" genre, surely the only one presenting itself in the most complete form at launch.
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DMC is finally back, and it's here to teach all of us a lesson on how to make an excellent action game.
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Eastshade is a wonderful surprise. A videogame in which violence is not contemplated and which gives free rein to the exploration of the world, as well as the discovery of the characters that populate it. The artistic direction is also fantastic, lending itself perfectly to the protagonist's brushes. Despite some small technical issues, Eastshade is an incredibly deep and relaxing experience.
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Crackdown 3 comes directly from the past, from an era in which the open-world action games focused mainly on the amount of things to do, to the detriment of the overall quality and variety of situations. This does not mean that the formula proposed by Sumo Digital doesn't work, far from it, but it's linked to a now anachronistic concept of a genre that has evolved in the last couple of years into something that goes beyond the simple repetition of the same tasks throughout the duration of the campaign.
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