Chris Compendio
- Wandersong
- Night in the Woods
- Sayonara Wild Hearts
Chris Compendio's Reviews
With that, it could be time for Jackbox Games to slow down, just a little. I question the need for a new Pack every year, because the more games you throw at players, the more creative concepts go underplayed, because people will just keep going back to something like Drawful. I still think that every Jackbox compilation is a treat, especially now that the studio has perfected the visuals and presentation for their games—but they run the risk of turning their annual treat into a chore.
The fun of Ultimate Chicken Horse may be limited without others to play with, and its simple art design left a lot to be desired, but at $14.99, these are not good enough excuses to miss out on it. Single-player level creation games are intimidating and not for everyone, but with this particular multiplayer spin on it, you may find yourself to be more creative and thoughtful than you thought you were.
On paper, the concepts of Morphies Law sound original and creative, but once you dive into the game, you'll find a more shallow experience than you were expecting. And that's disappointing—while it may sound like I'm harping on the game for copying others, I love all of the games that inspired it and was hoping that this would be another unexpected indie darling for my beloved Nintendo Switch. But ultimately, Morphies Law ended up being less like Splatoon, and more like the game's namesake, Murphy's Law—a lot of things could have gone wrong with this game, and they did.
While there was fun to be had with the absolute bonkers nature of Slam Land, the fun ran out very quickly. It soon became evident that the mechanics were half-baked, and the disorientation that the game depends on for fun eventually turns into annoyance. At $7.99, the game is at least at a decent price—but with so many four-player action party games out there, the only reason to choose this over the rest would be to check out its weirdness, and even that would only last an hour at most. There are more coherent, if but less flamboyant, games of its ilk out there, ultimately making Slam Land a difficult sell.
The novelty of Never Stop Sneakin's gameplay wears off after a certain number of hours, but the charm of the game's presentation is always intact.
As a "director's cut" or a "take two" of the original games, these Ultra revisions really do hit the mark, and directly address some narrative and mechanical flaws that Sun and Moon had.
Doom for Nintendo Switch is a technical feat. Come for the shooting, stay for the heavy metal.
It ain't perfect, but it's the best Jackbox has to offer.