Like the Kevin Smith version of A New Hope I imagine almost daily, Sonic Mania is a game made by fans, for fans. And that's not a bad thing. Newcomers may be turned off by the intermittent difficulty spikes, but others may finally understand why many childhoods were spent looking for a kid who had a Sega Genesis.
For better or worse, Fate/EXTELLA embodies everything that makes an anime game "anime." Characters that speak only in exposition. Fan service that creeps you out - unless it doesn't. Gameplay that is more about watching cool stuff happen than actually being fun. Owners of the PlayStation versions need not double dip. If, however, you feel your Nintendo needs a little more anime, this can be the microwave mozzarella sticks before dinner.
Klang’s good ideas are upstaged by their own poor execution. Neither the rhythm or the platforming are good enough to stand on their own, with the sum of their parts still failing to add up to a complete experience. I wanted to like Klang, but this hybrid is less of a chimera and more of an abomination. At least the music was good.
Shin Megami Tensei IV: Apocalypse is the perfect nightcap game for summer’s end. A perfect portable adventure that should satiate the appetites of fans that also serves as a solid entry point for those unfamiliar. Demons, dungeons and damnation await those who wish to take on the mantle of Godslayer. If that sounds like a sales pitch, it’s because I finally found a Shin Megami game that does not require a broken controller.
When I began to play God Eater 2: Rage Burst, I was ready to roll my eyes and dismiss the game as a boring, watered-down Monster Hunter clone. However, the more time I spent with it, the more it began to grow on me. The characters were flat but not cringe-inducing. The combat was repetitive but showed nuance as I dug more into Blood Arts. The graphics were passable, if not wholly unpleasant. God Eater 2: Rage Burst is comfort food with a controller, bland but filling. It may not be the best Thanksgiving, but I can see why some kids call it their favorite holiday.
There is no time travel in No Man’s Sky, only the momentum to push forward. Pushing forward in the hopes that the next planet you land on will take your breath away. Pushing forward in the hopes that you will find a derelict ship ripe for the taking. And at the very least, pushing forward in the hopes that they can fix the combat with a patch update.
If Mobile Suit Gundam Extreme Vs-Force intends to be the resurgence of the franchise here in the West, it could not start on a more wrong foot. This game is not a primer; it is only for the Gundam devout. Only they may be able to forgive the clunky controls, the tedious battles, and the story that’s just as convoluted as its name. Only they will welcome its muddy graphics and absurd difficulty spikes. Everyone else should know better.
Mighty No. 9 is a lot like your Uncle Steve. You know, the one that still lives in his hometown where he played varsity football in high school. Uncle Steve never fails to remind you of this, just as he never fails to remind the waitress bringing him his coffee. She is too young to know who he is, but he's quick to point out the picture hanging near the entrance. The best quarterback this town has ever seen, he tells her. She smiles and laughs, too sweet to tell him that thirty years was a long time ago. Mighty No. 9 tries to hold onto its legacy, resting on its laurels while the rest of gaming world has left town a long time ago. We paid for the coffee out of pity now, instead of hope. Because Uncle Steve was always going to let us down from the start.