Eric Hauter
A brief jaunt through a side story in the Star Wars universe is made better with some sky-high production values and some fun lore drops. Don't expect a ton of interactivity, though it is fun to throw Stormtroopers around with the Force. A nice side mode allows for endless lightsaber battles, but the main draw is Vader himself, delivered by the game in all of his intimidating glory.
Dark Alliance has the core of a fun game, but many design decisions and some very spotty enemy AI prevent the game from fully taking flight. While the game still feels early, there is some fun to be had running around and taking advantage of Dark Alliance's many issues. But with time, this game will become a mid-tier action adventure-which is exactly what it should be.
Final Fantasy VII Remake, only a year old, gets a next-gen remake, and the results are visually stunning. The new Yuffie-based Intermission chapter is a ton of fun, and its lighter tone demonstrates ways that the Remake saga can move away from the sullen tone of the first game. Bouncy and full of life, Yuffie brings some much needed levity to the proceedings, shining a new light on the game as a whole.
DC Super Hero Girls: Teen Power successfully translates the beloved animated TV show into the video game space. While the game might feel a bit fluffy for adults, playing with kids is a blast. With reasonably well-done combat and a ton of side activities, Teen Power is a meatier (and more fun) experience than one might assume-an absolute win for a licensed game.
Attractive and charming animation makes Wonder Boy: Asha in Monster World appear to be a modern game, but don't be fooled. A lack of modern conveniences-autosave, a map, etc.-places Asha squarely in the old-school department. Blistering boss fights, meandering levels, and a very weird-feeling double jump all combine to make Asha in Monster World a fun game to visit, but only fans of the classic franchise will want to stay.
A Rogue Escape gives players just enough information to get started on their escape in an alien mech, and then allows them to fiddle and fuss their way to a fast and un-triumphant death. With tactile controls and fun reveals, the game slowly unfolds like the very best escape rooms. Bring your thinking cap and patience.
Legend of Keepers is a fun roguelike that relies a bit too much on the luck of the draw. Constructing custom teams is a non-starter, which leaves players doing their best with whatever the game doles out. The font size might be an issue for some, but overall, Legend of Keepers is a pleasant not-overly-difficult way to kill twelve hours.
Dreamworks Spirit Lucky's Big Adventure might be a lot of fun, if it would function long enough for a kid to play it. This game is broken in nearly every way possible: the graphics stutter and shake, the save files won't load, and the quest lines lead players in circles. There is no way a responsible adult should hand a child a game in this condition-is is simply unplayable.
By making puzzle mechanics feel immediate and dangerous, Boxed In elevates the genre. While the edges feel a bit rough, the core gameplay mechanic is pure gold, giving Boxed In that much desired one-more-try factor. Highly recommended for immediate purchase.
While the cheerful island graphics and pirate themes are fun, King of Seas' over reliance on grinding quickly stifles the enjoyment. Exploration is highly enjoyable, but after you've seen everything, the story is the only thing left to pursue. Artificial barriers to extend the experience frustrate, as there is little satisfaction in grinding to victory.
Knockout City is a rollicking good time, restructuring dodgeball into a competitive team sport that anyone can enjoy. Appropriate for all audiences, there is plenty of fun here for casuals and the hardcore crowd alike. Knockout City leaves plenty of room for the game to grow and expand, making it a solid platform for success as a living game. Bright, cheery, inclusive fun.
Puzzle Bobble VR: Vacation Odyssey translates the franchise's beloved gameplay successfully into the VR space. With a ton of devious puzzles and a few different modes to play around with, there is plenty of content here to keep bubble poppers busy for a while. The slightly twitchy aiming can be difficult at times, but overall the game is exactly what fans might expect.
Hood: Outlaws and Legends brings players into an alternate universe where Robin Hood and his Merry Men are a gang of murderous thieves. While the core heist gameplay loop offers some fun for committed players, the structure around those heists doesn't give much reason (beyond getting better) to keep playing. The thematic darkness doesn't help; when the Sherriff of Nottingham drops f-bombs and smashes people's heads like pumpkins, I kinda tap out.
Space Commander: War and Trade makes the transition from mobile to console without considering what changes would make the game more palatable for console players. A very basic trading system, a fiddly map, and super simple space combat all add up to an experience that underwhelms. There is a lot going on in Space Commander, but not very much of it is fun.
Subnautica: Below Zero further refines the survival sim, setting a new highpoint for the genre with sky-high production values and amazing world building. Every excursion is risky and rewarding, as the game continues to tease, push, and pull the player ever deeper into its labyrinth. An extraordinary visual delight, Below Zero has the chops to match its graphics with superb gameplay. Subnautica: Below Zero is a masterclass in game design.
Returnal is a shining technical achievement, possibly the best looking game on PlayStation 5. With addictive gunplay, a brutal learning curve, and a focus on exploration and temporary buffs, roguelike fans will be in heaven. Be warned though, the difficulty level is not for everyone. Though I learned to love Returnal with time, many players may walk away frustrated.
Zen Studios takes eight of their beloved Star Wars pinball tables and blows each of them out into the VR space in delightful and unexpected ways. Each of the tables offers hours of fun, and Zen provides a ton of ways to interact with them. The "basement cave" framing device provides a great extra layer of reward for engaging with the game. Recommended without reservation.
Deiland: Pocket Planet Edition has a lovely, relaxing vibe, and some pleasant, very recognizable farming mechanics. But some quest problems lead to frustration – and worse, hours of bewildered wandering. When progression grinds to a halt and there is nothing to do but grow endless crops, Deiland starts to feel less pleasant, and more like a purgatory.
SWARM performs some technological voodoo, allowing players to swoop, twist, and turn through its levels with no trace of VR sickness. An arcade game to its core, SWARM knows exactly what it is, and delivers on that experience with gusto, with smooth action and impressive visuals. An amazing amount of fun can be gained from swinging through the air and shooting evil robots. Highly recommended.
Breathedge offers some decent exploration and survival gameplay, tucked among very slow trips to gather materials that sometimes feel like they are wasting the player's time. A hit-and-miss sense of humor can sometimes amuse, while other times causing something close to fury. A mid-game pivot seems to drive the game off track-changing the mechanics in a way that feels jarring. Enjoyable for stretches, Breathedge can't help but shoot itself in the foot occasionally, in ways that are more frustrating than fun.