Nicolò Paschetto
The child in me was happy with the first turn of my TIE Interceptor, but the adult in me also has to recognise a very straight-forward campaign and a surprising lack of multiplayer modes. But what's there is pretty good, thanks to a phenomenal flight system, clever maps and strategic progression system. Oh, and VR support.
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Immortal Realms: Vampire Wars is one of the most shallow strategy games I have played in years, both narratively and mechanically: few units, weak AI and uninteresting maps do not make for an enjoyable package. A pity, considering the premise is interesting and tactical combat isn't too bad. But it's not enough.
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Impressive use of proprietary Microsoft's maps and AI technologies aside, Flight Simulator is outstanding for the sheer amount of freedom we are given and how far it pushes our spirit of exploration. Sim fans will have a lot to chew on, and newcomers will love the "simcade" feeling offered by the customizable assist system. It's also on Xbox Game Pass, so go get it.
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It is exciting to play a shooter, it is satisfying to play a strategy game. Doing both things at the same time, it is just glorious. Disintegration is extremely balanced for being the first take at this new genre, and it is very well polished, too. The worldbuilding is fascinating, the story is not too bad, but the writing of characters and dialogues is terrible. Luckily the game is just so good.
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The transposition of the Games Workshop miniature games fails to deliver a fun experience on all fronts.
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As a remaster, this is as good as they can possibly get. As a game to be played in 2020, it still stands up pretty well, and its raw gameplay is so distant from today's standards that it feels like a breath of fresh air.
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Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in absence of a real game over.
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Paper Beast is a fascinating migratory tale that highlights the power of collaboration and mutual help. Too bad its distinctive graphic style is brought down by terrible textures and the Sandbox mode is only the shadow of what it could have been.
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FORM takes us to another world, halfway between dream and metaphysics. The developers nail the feeling of interacting with every object in the game and present us with interesting puzzles. It is too short, though, more akin to a demo or a concept than a full game.
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Polished DLC at Remedy-like quality standard – and that's a huge compliment. The ability to modify the environment doesn't leave the mark, but the narrative, the new floor and the gunplay more than compensate for that minor drawback. Waiting for the Alan Wake DLC, The Foundation is an excellent reason to visit the Oldest House again.
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Of the many ingredients of Iron Danger, the combat system is for sure the best designed and comes across as fresh and interesting. I can't say the same for the RPG and narrative components though: not bad, but not excellent either.
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Might & Magic: Chess Royale is a decent representative of auto chess games, taking most mechanics from existing competitors. The hybridation with battle royale genre is only taken so far, which is a true pity.
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AI War 2 breaks the rules of grand strategy games and puts players out of their comfort zone. The unparalleled strategic depth and great variety of situations make this game an absolute try for every strategy fan despite terrible, terrible graphics and sound.
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Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
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Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
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Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
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Sometimes less is more, but other times it's just plain less. The streamlined city-builder mechanics keep the player focused on the zombie menace, but the few military units and lack of strategic combat make They Are Billions ripetitive. Ah, the game is also tough as nails.
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Mini-Mech Mayhem takes an interesting basic idea and develops it into nothing, resulting in a shallow experience with very limited content. The mini-robots are the cutest, though.
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Five Nights at Freddy's VR: Help Wanted offers delicious bite size horror VR experiences, and the variety of the offer will make you overlook the series' known defects
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Islanders is a uniquely-designed city builder that offers a relaxed experience even if you only have ten minutes to spare.
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