Steven Scaife


107 games reviewed
64.9 average score
60 median score
45.5% of games recommended
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However commendable Nightdive’s efforts to preserve the spirit of the original may be, it doesn’t take much frustrated wandering before questioning whether their modernization efforts have gone far enough.

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Mar 22, 2023

But for as pleasant and intermittently clever as it is, Storyteller’s breezy style comes at the cost of any real complexity. Because the game’s variables and statuses are meant to remain hidden in order to avoid overcrowding the screen with information, none of the puzzles can ask very much of the player. It avoids providing too many illustrations to experiment with and too much information to keep straight in your head. A few of the later puzzles demonstrate how easily this spareness can devolve into tedium, with several that require you to establish the family ties between dwarves. Though Storyteller has its share of clever moments, the game never quite finds the depth beyond the cozy archetypes that make up its exterior.

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Nov 14, 2022

While such digressions, to be fair, are optional, the game does encourage you to poke around every corner of its vibrantly rendered world to ensure that you’ve got the facts straight. In the end, though, Pentiment excels less as a mystery game and more as a portrait of a community. Because as a mystery to be solved and a mediation on how stories evolve over time, its focus wanders and ironically comes to fixate on elements like presentation and background lore that can all too easily overwhelm the basic tenets of telling an engaging story.

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Apr 18, 2022

Sephonie’s thematic scope is admirably wide-ranging, but its wordiness only crowds a game whose mechanics are tenuously connected. For a game that concerns the interconnectedness of all things, it’s unfortunate how awkwardly some of its pieces are glued together.

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Oct 25, 2021

While Lost Judgment isn’t a uniquely disappointing take on the Yakuza formula, it also isn’t particularly exciting given that it’s so easy to imagine the more daring, experimental game that could have been.

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Dec 4, 2021

That emptiness only becomes harder to ignore when the story foregrounds itself, pulling you back for chats with your AI partner or scattering insipid post-apocalyptic lore documents all over the levels. For all of Solar Ash’s sense of genuine, thrilling speed in its mechanics, the game fails to muster any sense of accompanying narrative momentum, content to warm over imagery and ideas from Anno Hideaki’s Neon Genesis Evangelion, Shadow of the Colossus, and countless media inspired by each. Solar Ash reaches for awe and splendor somewhere beyond its overall poverty of imagination, succeeding occasionally yet also suggesting that the wordless storytelling of Hyper Light Drifter had been the right way to go.

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Sep 23, 2021

And because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous. When the bike disappears into the ground, when the menus break, or when Sable passes straight through an object that she should be able to land on, the illusion collapses and we’re left not with a vivid sense of place, but with a video game where the mechanics are all a bit of a chore. With its restrained approach toward collectibles and its rudimentary traversal, Sable attempts to depict exploration for the sake of exploration, but in doing so it only clarifies that such a concept is not necessarily as enticing as it sounds.

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Dec 21, 2020

To criticize Cyberpunk 2077 for being hypocritical and conservative feels almost beside the point.

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Nov 20, 2020

The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.

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Nov 12, 2020

The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.

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Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.

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Oct 31, 2019

The game is so zany and so mired in its traditional progression systems that it ceases to say anything of note.

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Mutant Year Zero feels most of all like a promising start for something potentially greater. Indeed, for as much as the game offers an intense, occasionally brilliant spin on turn-based strategy, it’s tough not to imagine how a sequel could improve the writing and the exploration to realize what is, at this point anyway, mostly just a lot of potential.

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Feb 16, 2019

The game ultimately seems less interested in the process of how humanity breaks down than its grisly end results.

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Barrows Deep is a shaky throwback that, despite occasional success in its stripped-down, straightforward approach, suggests that maybe simplicity and escapism has limitations of its own.

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The additional timeline never really questions the naïveté with which Radiant Historia preaches of self-sacrifice.

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Because Yakuza 6 spends so much time tying the story into knots, a strong villain never emerges.

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But the non-linear nature of The Cursed Crew does have its virtues. There are some magnificent moments of discovery where you feel as though you’ve circumvented the level design by maneuvering the right character into the right position to bypass certain guard setups or parts of the terrain. Simply by spending so much time with the characters, you’ll hit upon certain combinations of abilities independently, fine-tuning new strategies all the way up to the end. It’s in these moments that you see what the developers are aiming for, and they suggest that The Cursed Crew could be a tentative step in an exciting new direction for the studio, even if those elements are more notable for how they might be refined in a subsequent release.

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Jul 13, 2023

Other UI irritations abound, serving only to further complicate an experience at odds with itself for how much information it wants to communicate at a given moment. On the whole, Jagged Alliance 3 lays some strong groundwork for the franchise’s resurgence, but it often feels like a series of individual victories that fail to work in concert for something greater.

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As for the MFN offices, they’re full of detailed memorabilia like posters, props, and episode scripts, to the point where simply taking it all in is perhaps the game’s main appeal. There’s a tangible love and care that has gone into making the game’s equivalent of Sesame Street studios feel plausible, as well as a clear delight in warping our memory of a show that opened up a world of imagination for generations of children into something darker.

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