Superliminal fails to justify itself or its themes and ends up as a rote puzzle experience you'll be fine to forget.
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Crumbling World is an utter disappointment. What appears to be an exciting experiment or possible indie gem turns out to be quite the opposite.
Moving Out is simply a fun experience. It's quite the challenge, making moving enjoyable, but this game delivers on that.
The Sojourn, despite its beauty and competent game mechanics, suffers from pacing issues and a lack of purpose. An impressive package initially, the game shows its cracks as it presses on.
Iceborne is as good as expansions get. It presents welcome tweaks to the original formula and monsters that will challenge even the toughest of hunters. If only more of the campaign explored this.
Ancestors is a fantastic translation of evolutionary concepts into a game. It presents a fully-realized world that forces you to pay attention to every last detail if you want to survive.
The Church in the Darkness is full of bold narrative topics, but the gameplay and presentation fail to match, making it quite difficult to experience the message.
Damsel is an engaging, challenging platformer that has a little something for everyone. It may get too hard too early for some people, but mastering the mechanics is incredibly rewarding.
Agony has a solid foundation, but Madmind fails to build on it in any meaningful ways. Some gorgeous visuals are bogged down by poor game design and tasteless sexual content.
State of Decay 2 is a fun and immersive sim... when it works. There are some bugs and a few odd design choices, but the game does what it sets out to do well.