Ultimately, Munch’s Oddysee as a game hasn’t aged particularly well. It shows very plainly that it was made in a transitional era, when 3D adventure games were still coming into their own and finding ways to create purpose for themselves. The charm of the Oddworld franchise is here of course, and performance of the game is excellent. As far as ports go, this is about as solid as you could ask for, but all of the improved performance mostly serves to center the shortcomings and frustrating mechanics of this awkward duck. For longtime fans of the Oddworld series, this is a fine way to revisit Munch’s Oddysee, but I don’t know that there’s much joy to be had here for anybody who isn’t a staunch fan, an avid collector, or a dedicated archivist.
Burnout Paradise Remastered on Switch is an incredibly well-optimized release that is clearly tailored for the hardware. It’s more than just successful, it’s outstanding, and regardless of the original game’s age, it sets the bar for the quality that we should expect from multi-platform ports making their way onto the Switch. It certainly has some rough edges in order to fit this package onto the Switch and to ensure it runs well, but still it’s wonderful to see that so much hard work has been put in to preserve the authentic Burnout Paradise experience, and being able to take this game with you literally anywhere for the first time ever is a bit of a thrill all on its own. I can’t say enough good things about this game; the original is already one of my all-time favorites, and now the remastered edition is the complete, modern day package that will allow the game to live on for another generation of players and old fans alike. Burnout Paradise Remastered is an excellent game, and the Switch release is a true gem that is indeed a little bit of paradise.
realMyst: Masterpiece Edition on Switch is a curious to me. I think that on paper, it makes a lot of sense to bring Myst to the Switch, but the execution leaves something to be desired for me, especially when talking about a game that isn’t exactly new and doesn’t seem like it ought to be taxing from a performance perspective. It seems that the game could have benefited from some additional optimizations for the platform, and perhaps those could come in the future, though I wouldn’t hold my breath for that. That having been said, Myst itself is a great game, arguably one of the all-time greats, and none of the things that make Myst so special are changed by the issues with this particular release. It’s a great opportunity to connect with your gaming nostalgia, and if the Switch is your platform of choice, you can still get a great deal of enjoyment out of realMyst: Masterpiece Edition. It is far from a perfect port, but it is the same beloved game it always has been, and like an old friend slightly worse for the wear, you’ll still be glad for the chance to spend some time with it.
For a game that’s so dependent on its art style to drive home much of its personality, character interactions and the story are left to carry the weight of completing the sense of immersion, and most of the time that load is too great for them to bear on their own. The Outer Worlds on Switch just doesn’t land well without all of the aspects working together in concert. I’m not saying the game is unplayable, it just feels like the experience is severely hamstrung and it’s hard to get a proper sense of enjoyment out of it. There’s still fun to be had, but it comes in fits and starts, and it really doesn’t stand up to any of the other platforms the game is available on. If the Switch is your only gaming system, you’re really hankering for a space adventure, and you don’t mind or notice technical problems, then there may be something here for you. Otherwise, you’d do well to play elsewhere. To paraphrase the game itself, the Switch version of this game isn’t the best choice, it’s… well, you know the rest.
Ultimately, this is still the same Saints Row: The Third in terms of story and game play, though it does include 100% of the content from Saints Row: The Third: The Full Package, meaning all of the original game’s DLC is available to you from the jump. The visual upgrades the game has received are truly amazing, and are well worth making the journey back to Steelport whether you’re a long time fan or a newcomer to the series. While I did really enjoy how absolutely bonkers Saints Row IV was, Saints Row: The Third is truly the essential title in the series, and being able to experience it at this level of quality is a strange, unexpected gift. If Deep Silver is looking to set the standard for what remasters should be, they have absolutely thrown down the gauntlet in terms of what players should expect going forward.
I’ve been a fan of Void Bastards since its initial release, and overall I feel the Switch port is largely successful, more so even if you’re playing in docked mode. There are some minor issues with the handheld presentation, but they’re mostly workable, and in the majority of cases shouldn’t prove too distracting from the overall experience. That said, you may find you have more trouble if you struggle with reading smaller text for any reason. Aside from that, it’s the same great game, with all the style, flair, and personality intact. It’s an excellent addition to the Switch’s growing catalog, and you’d do well to have it in your own library. I for one am happy to have a renewed excuse to start exploring the Sargasso Nebula all over again, and help a whole new crop of space prisoners work their way toward early release in some form or another.
DOOM 64 on Switch is a great package. It’s a very fun romp through a unique 32-level campaign that many fans will not have experienced before, and it comes bundled with six bonus levels intended to fill in the backstory between DOOM 64 and 2016’s DOOM (yes, you read that correctly). The game looks gorgeous, it plays wonderfully, there’s loads of content included, and you can play it where ever you like. Plus, with a price tag of $4.99 it’s well worth the cost of entry even just as a curiosity, but I suspect that once you step inside you’ll be hooked.
So, yes, the game is still great, and it’s still a blast to play. The presentation is phenomenal, it’s extremely well-polished, the voice acting is very good, much of the humor is still enjoyable (even if some of it is aging poorly), and it really does feel like the ultimate realization of the Saints Row fantasy. It may not be one of the all-time great releases in the history of gaming, but it’s a great deal of weird fun that subverts a lot of the expectations of the open world crime genre. The question remains to be seen as to whether Saints Row IV is the series’ final form, but if this is where things do truly leave off, it’s going out on a high note. There’s never been a better time to re-revisit Steelport.
Ori and the Will of the Wisps marks a thrilling return to the unique, gorgeous world created by its predecessor. In many ways it is more of the same, but only in the best ways possible, as Will of the Wisps succeeds in retaining all of the high points of Ori and the Blind Forest, while making great improvements and updates across the board. It’s an emotional journey with a lovely story about friendship and family that looks incredible, sounds lovely, and feels really great to play. Sequels have the unenviable task of being both the full embodiment of and improvement over their progenitors, and Will of the Wisps absolutely delivers on this difficult task. It’s every bit the follow-up you would want to see, and it stands in its own right as an excellent game.
Darksiders: Genesis is a worthy continuation of the Darksiders franchise, delivering another solid entry in the Darksiders franchise in a package that’s fun to play and tough to put down. The bonus of being able to play through with a friend just makes the experience all the better, and if you don’t mind hunting for upgrade items and collectibles, this is a fun romp that helps further flesh out the game’s universe. It performs well on Switch and it’s great to see the franchise getting due attention on the platform. More importantly, it proves out that Darksiders can still delight and surprise, not just in spite of, but because of its willingness to experiment.