Trevor Gould
- Super Mario series
Trevor Gould's Reviews
Beating 1912: Titanic Mystery has left me mixed. The game has many issues but was still fairly entertaining despite these. I'd say it's an okay release overall, presuming you're a genre fan who hasn't already played it.
Rather than being a game for the whole family, My Universe – PET CLINIC CATS & DOGS is very much for younger kids. I can see them enjoying it for a couple of hours before the repetition cements itself. But this is a $29.99 game, and there's no way to justify that price. The quality isn't high enough for what ends up being an average game in most respects that kids will grow bored with.
For $29.99, you get a fun collection with Turrican Flashback, but it's one you may want to wishlist if you're not an enthusiast. It takes a more straightforward approach when it comes to Nintendo Switch compilations, one that's hard to overlook. I just wish it felt more complete.
A multiplayer game with no online is a tough sell in the era of the Coronavirus. But Unspottable is enjoyable enough that I give it a mild recommendation, so long as you have people in your house to play with. This release would benefit from a solo mode and more options, but it's decent as the first title from a small indie studio.
When it comes to polish, Freddy Spaghetti is molto al dente. Until this game gets a patch to fix its game-breaking bugs, I can't recommend it on the Nintendo Switch, even for only $4.99.
I certainly don't mind a somewhat easy game, but I need a bit of challenge to hold my attention. After several hours, I think I've seen enough of Blacksmith of the Sand Kingdom for the time being. Perhaps it improves, but it should've put its best foot forward much earlier. The battles are so simple that the efforts at depth are lost, making crafting less necessary and rewarding.
Down in Bermuda is a fun little puzzle-adventure. That said, I beat it in just over three (leisurely) hours. The $19.99 launch price is hard to justify, especially for a game whose mobile origins shine through in both looks and feel. So wishlist this one for a future sale.
Excalibur Games has serious work ahead if they want to make Tracks – Toybox Edition a good game for the Nintendo Switch, especially if targeting whole families. Having a proper tutorial, improved UI, and touch screen support are some of the fundamentals they should revisit.
Art Sqool fails as both an "art school simulator" and a video game. There's nothing educational here, and its gameplay is the equivalent of scribbles I might've drawn as a toddler.
Shady Part of Me is a game that puzzle platformer enthusiasts will most likely enjoy. But when all's said and done, it looks like this will stay in the shadows compared to the indies it takes ideas from. It's fun at the time, but ultimately forgettable.
If you're looking for some exercise, Fitness Boxing 2: Rhythm & Exercise is a good option on the Nintendo Switch. With the Just Dance series stagnating, and Ring Fit Adventure expensive, this is a solid alternative. Even if you aren't a fan of boxing (I'm not), you'll be able to enjoy this sequel.
BIT.TRIP RUNNER holds up pretty well for an indie game from 2010. True, its sequels have spoiled us with checkpoints and leaderboards. But this more modest entry comes at the more modest price of $4.99, making it a worthwhile purchase for fans asking for a challenge.
For some, it's a favorite, while others have it middle of the road. For me (and some of my colleagues), BIT.TRIP VOID is near the bottom of the pack. It doesn't impress me much in 2020. But with six original games, not every series title will make the same impact, nor have the same staying power.
The Alto Collection has some issues on the Switch, but these lively games can keep you engaged considerably longer than expected.
GUNPIG: Firepower For Hire does what it must for the modest cost of $4.99. It teases a sequel – "Bax will return…" – and I hope the followup brings expanded leaderboards, a save system, and maybe even a two-player mode. But if you're a fan of top-down dual-stick shooters, this entry is solid fun and replayable.
Captain Sabertooth and the Magic Diamond has its moments. Still, the challenge fluctuates too much to give it a broad recommendation to youngsters. Without any difficulty settings or even a two-player mode where mom and dad could help out, I could see kids growing tired of this one after a while.
Brawl Chess is strictly adequate. It's hard to screw up chess badly, but as a video game, the aspiration in this take (or lack thereof) is pretty average. While targeting kids with a cartoony, less violent take on the Battle Chess formula is noble, overlooking a tutorial is a head-scratcher, to put it mildly. DLC is also highly questionable at best. Think long and hard on this one if it isn't on sale.
Crazy BMX World contains excellent games that have aged gracefully, but it's strangely just okay as a compilation. While a real value, the linear design (and lack of Pro controller support) sizably hurt it. I hope it gets a patch asap.
Limited characters is an issue, but not the only one. The Language of Love has no choices, and thus no replay value. It's passive, except to hit a button or tap the touch screen to advance the story; this might work were the plot aces, but that's not the case. So, this one fares poorly compared to other VNs on the Switch.
This exploration platformer pulls off the essentials, but the amount of time spent backtracking and grinding for upgrades feels much more wasteful rather than satisfying. Micetopia wound up slightly disappointing, but I've seen enough positives that I have some optimism for the studio's next release.