Paul Broussard
- Metroid Prime
- Devil May Cry 5
- Okami
Paul Broussard's Reviews
The attempt to tackle both stealth and combat creates a game that never really quite manages to fully get a grasp on either.
You’ll probably extract some enjoyment out of Chimera Squad, although you’re likely to find just as many problems to complain about along the way as I have.
Elevator going nowhere fast.
There’s nothing that elevates it above its competition.
If you’re looking for a turn based JRPG to play through, there are far better options out there that provide more variety for your dollar.
Given that it’s a remastering, it probably won’t take too long for a cost reduction, and closer to $20 feels much more reasonable given what’s presented here.
Bleed 2 only costs $10 as of the time of writing, but even a price point discounted that heavily is a bit difficult to justify given the lack of original content.
The Thaumaturge is certainly competent enough, if the prospect of a mystery with some light RPG elements sounds appealing, but don’t expect it to light your world on fire.
A mostly competent Soulslike, but hard to praise beyond that.
Ultimately, Kirby’s Dream Buffet consists of a lot of good ideas unfortunately hampered by Nintendo’s continued online bugaboo and what I suspect are technical limitations.
Everything that Fobia does has been done both worse and better by other titles. There’s potential in the concept, providing some of the rougher edges are smoothed off, however as it stands Fobia is the horror game equivalent of a plain bagel.
It likely won’t win any awards, but if you’re in the mood for a competent movement shooter and don’t feel like replaying Titanfall 2’s campaign for the 30th time, this is an acceptable choice.
Lies of P goes from imitating From Software’s concept to tearing off its skin and wearing it around like a poncho.
I appreciate System Shock for laying the groundwork for future immersive titles, but it definitely feels dated now, and the few changes made in the remake are a mixed bag that don’t do enough to fix its problems, while also adding new ones of their own.
I certainly respect the desire to create something different and the courage to tell a story with challenging themes, but I don’t feel like the game's components ever quite mesh and work together well.
The moment-to-moment combat is pretty fun, and the enemy variety is solid, but the lack of weapon swapping and the same old arena do hamper the experience.
The Salt games are in an awkward spot now, having mish-mashed several wildly successful ideas from other titles, but being unable to make them fit together into an identity of their own. Hopefully, if we get a third entry, Ska Studios will be able to make it all coalesce.
Ver 1.22 had the chance to take a cult classic and make it one of the best games in recent memory, but instead I'm left wondering what could have been; just like eleven years ago.
Returning players will still find the fun game they knew back from 2013, but don’t expect to have any of the problems you had back then addressed now.
The spark and creativity that made the original Gamecube title something of a cult classic is here somewhere, but it has been buried underneath an increasingly large pile of gameplay annoyances and mechanics that add options without depth.