Darksiders III is a fundamentally flawed title that does away with numerous systems and mechanics that the past two titles had iterated and built upon in meaningful ways, but it also allows for a new type of entry in the series as a result. I had way more fun with it than I expected to, but I also can’t recommend it to fans of the series who were looking for more of the same, because they simply won’t get it here. Darksiders III fails to translate the scale of the events transpiring within the franchise’s universe in favour of a more contained narrative that falls flat alongside its boring protagonist. However, if you enjoy Dark Souls, I’d urge you to at least give this title a shot. There’s plenty of fun to be had here if you can accept the game for the fun but flawed experience that it is.
My time with Super Smash Bros. Ultimate has led me to believe there couldn’t be a more fitting subtitle for this entry in the series. It successfully combines multiple elements from past entries, adds a new level of polish, and presents the biggest roster in the series’ history. Nintendo have not only created another hallmark title for the Switch, but an entry into the series that’ll be unrivalled in size and scale for some time to come. Ultimate has the potential to live far longer than recent entries in the series, and with new characters, stages, and music on the way, the game will receive no shortage of new content. It’s an exciting prospect considering how much content is already packed into the game, and I’m sure it’ll only improve what I believe is the best Smash Bros. yet.
There’s one thing that permeates throughout my multiple playthroughs of Resident Evil 2 from the start right up until this very moment, and that’s how much love and care has been poured into this game. There’s an undeniable fervour present across Capcom’s recent titles that have come to an all-new climax with RE2. It single-handedly captures the essence of survival horror and what makes it great in a seemingly effortless fashion. The game is packed with content and modes that are all worth experiencing in their fullest, and Capcom should be commended for outdoing themselves yet again. RE2 is without a doubt the best remake I’ve ever had the privilege of playing, and I’m teeming with excitement now more than ever to see what’s in store next for the series that started it all.
Metro Exodus is a flawed game, but this doesn’t hold it back from being a stellar narrative-driven experience. It’s hard to express what it’s like to play a shooter so invested in its atmosphere and immersing the player in its world. 4A Games have proven yet again that they’re amoung the best of the best at making these kinds of games. Metro Exodus is an engaging journey from start to finish, a tense survival based shooter that knows what it does well and does not hold back to ensure you know that it does them well. If you’ve never played a Metro title, I’d recommend starting with 2033, as narrative is a core part of the series, but Exodus is a perfectly fine place to start if it interests you, and long-time fans will be thoroughly pleased with how it’s turned out.
God Eater 3 is a game that takes a still relatively niche genre and does some interesting things with it both narratively and in terms of gameplay. It’s a much more story-focused experience with an interesting world and compelling cast of characters that’s currently unrivalled by other games of its type, but it’s also ultimately held back by its gameplay. There’s a distinct lack of combat depth later on in the game, the locales feel uninspired, and its repetitive nature makes God Eater 3 a title I can only recommend to those itching for more games of this kind.
I didn’t anticipate that Anthem would launch as poorly as it has. I use the word “launch” because I know a majority of the game’s current issues can and will be fixed if EA and BioWare stick with it. However, the game currently isn’t worth it in its current state. It’s a technically inconsistent mess of a looter shooter that can’t seem to nail down the fundamentals of the genre. The most diehard fans of The Division and Destiny might find something enjoyable in Anthem, but you’ll quickly discover there’s nothing to keep players from returning to those other games because they do it so much better. Anthem has a lot of potential that I hope it can tap into it, but it’ll be some time before it reaches a state that’s worth investing in.
I have spent A LOT of time playing FromSoftware games. Ever since I fell in love with Dark Souls, I’ve poured copious amounts of hours into each game without batting an eyelid, and Sekiro is no different in this regard. Much like Bloodborne, it’s refreshing to see the Japanese developer step out of their comfort zone and try something new, with the end result here being a resounding success. Its combination of deep combat, excellent boss fights, and enthralling level design has left its mark as my favourite game to come from Miyazaki and his team. If you like any of From’s previous work, you owe it to yourself to try Sekiro, and even if you don’t and want to give it a try, I can’t recommend it enough.
The sheer visual variety on display here is staggering, from snow-capped peaks and frozen lakes to icy caverns covered in stalactites with fish perma-frosted into the ground. Hoarfrost Reach is a visual feast in a game that’s chock-full of them and provides a unique aesthetic not found in the vanilla game.