Anthony Mann
How do I review something that I can barely play? I suppose I can start by not recommending it as that section is so brutally unfair that it’s not fun.
Save big collector’s editions to Strictly Limited and let ININ handle the complete versions for release. Change the cover art or something between the two releases but maintain the same game on both carts. Even a full removal of the ININ physical release for a digital only release outside of Strictly Limited’s physical release would be welcomed if it meant I got to experience the full collection. Just be upfront too: explain that you’re the same company handling different release methods. If certain games come with a limited licensing deal be upfront with that information. Mistakes are going to happen, so why choose to make them.
If I had to sum up this game in one word the best I could do is two words and a hyphen: half-baked.
I wouldn’t even tell fans of the show to play it.
Nippon Marathon in theory is a good idea, but when it came to actually playing the game I did not enjoy myself and I really wanted to. Maybe there’s fun to be had if played with friends but I was so put off myself that I wouldn’t force any friends to play it.
This game is not good. It plays fine at best but there is nothing else of value to experience. This is shovelware and feels like something that would be a dollar or two on the app store, and looks like it too. There is no reason why this game should drop in performance as much as it does. The nerve to ask THIRTY DOLLARS for this. There’s better ways to spend $30 and better racing games… my god there are waaaaaaaaaaay better racing games.
I mean there really isn’t much to say about Space Channel 5 VR other than there is not enough game here for the price they are asking, and more salt is poured into the wound because what is here is a lot of fun.
This game has so much potential, but it is so barren I can’t recommend it.
Anyone who like unfairly hard games may enjoy this but everyone else should just skip this game. I waited to see if a patch would maybe make it better but that patch never came. I can’t say it isn’t worth the time or money because I’m sure someone will enjoy it, but there are so many better stealth and action games out there that I refuse to put a price point on any half baked recommendation I could give this. Just don’t pay full price because that is highway robbery.
So despite my breakdown I want to say that this was mainly made by one person, which is a feat. I would argue that Silactro also is a solo dev and makes better pastiches of the same genre, but I also want to be fair because I don’t think this game is unsalvageable. While I don’t expect major changes to my first issue, I do think the second issue of technical problems can be ironed out so in case the dev reads this, I will redo this review if the game is fixed (whenever that may be). As for right now though I cannot recommend this to anyone when better games trying to for the same things are readily accessible, cheaper, and more successful at doing being a 3D platformer.
So yeah… Somerville kind of sucks. The best parts of the game are when it focuses on the alien invasion aspect. The worst parts are everything else. Honestly, skip this game. It actually makes me worried for what Playdead has coming next because they have said they want to do more than just 2D games too and if they play anything like Somerville I’ll probably skip it.
This game is the bare minimum of what I considered a playable game. We’re in the “busy season” of game releases. Spend your money elsewhere.
Adventure Time fans deserve better.
In 2024 there is an abundance of games in both our future and our past. I can’t recommend Turnip Boy Robs A Bank when there are better games to play, even if the game released into Game Pass there’s better ways to spend time and much better ways to spend time doing what Turnip Boy Robs A Bank is trying to do and in my opinion only just succeeding at. A passing grade is not a compliment. I promise the Turnip Boy Commits Tax Evasion review is more positive as this game made me go back and actually finish it because I wanted to make sure I didn’t misremember the hour I played when it came out (the button layout was messy so I put it aside) and I was glad to find out I wasn’t wrong. Turnip Boy deserves better.
I know Space Invaders is an important title and it still holds up extremely well, but I would have hoped Taito and Gotch Technology would put a little more effort into making a museum quality collection like those from M2 rather than just some titles that padded out a release. At least Space Invaders Extreme is still great.
I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.
Overall I think Little Hope is just alright. I don’t think there’s anything special to be found here. The twist in the story has been done way better as well as the gameplay by the same studio from all accounts. I guess that the good news is that if like me this is your first Supermassive game it apparently only gets better from here.
Only the hardest of hardcore Warriors fans should even look at this title. Otherwise, there’s better games of this type from the exact same people.
At the end of the day though, this is just blackjack. It may be the most aesthetically pleasing version of blackjack, but that's it. I would recommend skipping the console versions and trying out the mobile versions instead.
If I come off angry it’s because clearly the developers of Supraland know how to make a great game, but I grew so tired of the more obtuse puzzles that I got to the volcano and quit. It just wasn’t fun anymore. In conclusion it’s the puzzles being such a big focus of this game but seemingly such a small focus of the development that I can’t recommend this game. Sure, others might get a kick out of it, but to me it doesn’t work as a puzzle game, the combat isn’t there enough to really comment on outside of it being okay, and the exploration is hampered by the puzzles so ultimately Supraland is a puzzle game that doesn’t really work. When the puzzles are good they still aren’t great, and that’s unfortunate.