Dominic Preston
Ring Fit Adventure hits the sweet spot for an exercise title. There's enough depth to the RPG elements to keep you coming back day-in, day-out, without ever becoming so inaccessibly deep as to put anyone who's never touched Skyrim.
This is the best Labo kit yet in just about every respect. The designs are more creative, the tech is more impressive, and there’s a breadth and depth of gameplay that none of the previous Labo sets can match.
We only had a taste of what Anthem’s end-game has to offer, and we can’t wait to see what else the developer has in store for players over the coming weeks and months.
We're excited to push ahead and delve deeper into Darkwater to find out more.
We spent two weeks with the Labo Vehicle Kit and it drove us a bit mad. The construction of the car, plane, and submarine is as great as ever, but the open world game at the heart of it is a bit of a dud.
Once again Ubisoft has crafted a living, breathing world in its ancient Greek setting, and it's hard to resist the charms of exploring Greece and its myriad sunlit islands.
There looks to be a huge amount of depth here - far more than the first trailers suggested - and anyone willing to experiment should find that Labo quickly rewards it.
The Evil Within 2 is a game that wants to be a few different things: survival horror, mind-bending surrealism, action-adventure, and open-world exploration. It sounds like an unwieldy mix, but against the odds the game seems to hold it all together
Marvel vs. Capcom: Infinite has perfectly competent core gameplay, with some welcome touches to make things more accessible to newcomers, but is let down by everything around that gameplay loop. Character designs, voice acting, writing, and just about everything about the story mode are all well below what one of the year's biggest fighting games should be offering, and that's enough to ruin even the simple joy of watching Thor pick a fight with Ryu.
Even as someone with no history on the streets (of rage) it’s clear that this is a labour of love, so I suspect franchise fans will find enough here to make it worth the purchase. The series is showing its age though, and while the aesthetic has been updated to suit the times, Streets of Rage 4 feels a little too rooted in its ‘90s heyday.
Dragon Ball Z: Kakarot is an easy game to recommend to fans of the series. No, it's not a masterpiece, but there's a lot to love and it's absolutely packed with fan service.
Until Dawn was always best experienced with a friend there to shout at your bad decisions, and now you get to shout at each other instead. That’s progress.
The problem is that outside of the actual gameplay, everything else about Jump Force feels unfinished. The hub world is an utter disaster, the character creator feels flat, the roster is unbalanced, and you are almost guaranteed to give up on the story mode before you get to the end.
Starlink: Battle for Atlas is a fun, arcade-y revival of the spaceship shooter that's been filled out with a lot of extra open world stuff - both the good and the bad.
David Cage's games have a reputation for being ambitious failures, outsized vision let down by time, technology, or videogame conventions. Detroit: Become Human is more of the same - but by that very nature feels less ambitious than before, while simultaneously bringing Cage's failings as a writer even further into the spotlight. This is clunky, awkward, and only fleetingly interesting once you look past the shiny surface. Androids may be alive, but Detroit: Become Human certainly isn't.
A Way Out falls short of what it could - and should - be, but there are flickers of brilliance. And with the best part of ten hours of gameplay for two people, for half the price of an average game, it's definitely worth giving it a go over the weekend - just lower your expectations a little.
From top to bottom this is meant to make you feel like Keanu’s iconic assassin, and when it pulls off the trick Hex feels like nothing else out there. Unfortunately after a few hours the devs run out of surprises, and with a strictly limited moveset you'll likely become more aware of all the things that movie Wick does that his videogame counterpart simply can't.
The latest Cthulhu game has its charms, but mostly if you already love your Lovecraft - otherwise The Sinking City's rough edges might hold you at bay
Get Even's ambition has a tendency to outstrip its reach, but it's always worth encouraging games willing to try and push the medium's limits. Slightly uneven gunplay and a few clichéd story beats aside, Get Even is consistently memorable, interesting, and surprising, and for that alone it's worth your time.
This is a different beast to the Resident Evil 2 remake - and a lesser one, in all honesty - but it's been stitched together with just as much love and attention to detail. They just decided to give it a flamethrower for good measure.