As a fan of the previous games in the series, I really enjoyed Watch Dogs: Legion. If the earlier games didn’t appeal to you, then I don’t think this one isn’t going to change your mind, especially given you don’t so much have to suspend your disbelief so much as actively levitate it to enjoy what the game has to offer.
What I’d hoped for was a detailed but fun shooter which makes the most of its setting. What I got is Call Of Duty With The Soviets As The Bad Guys, albeit with about as much realism as an 80s straight-to-VHS action movie but without the self-awareness.
Ultimately, Transport Fever 2 is for a particular kind of gamer – the kind who wants to build and run a transport network and watch as it helps cities and towns grow. There’s still a few potholes in the road and some trackwork that needs to be done, but there is a lot of fun to be had here as long as you mind the gap – and if you like transport or simulation games, this is definitely one you want a ticket for.
Ultimately, Ghost of Tsushima is the closest I’ve come to feeling like I was the hero of a film from the Golden Age Of Samurai Cinema. It was rewarding, fun to play, thoughtful and just a unique experience I’m glad I had the opportunity to enjoy – and if you like samurai adventures or open world games, you’ll want to experience Ghost of Tsushima too.
Iron Harvest is refreshing enough to feel different, familiar enough to easily get into, and probably the best RTS I’ve played in several years. It does a lot of things really well, is engagingly different, and I’m really looking forward to seeing where the developers take the game next.
The mechanical amusement element of the game has been beautifully and vividly recreated – it really does feel like the sort of thing one might find in a seaside pier arcade around 1910. You can see the mechanical rigging working on the characters and backdrops, and the characters and enemies are visibly made of tin, with holes and sparks appearing at they take damage.