Gavin Lane
Harvest Life is not irredeemably awful, but it's rough and easily outclassed by the games it evokes. It feels dehydrated, with all the soul and polish sucked out, and a few pleasant tunes aren't enough revive it. Games of this ilk thrive on charm; this is subsisting on numbers and fodder. Harvest Moon fans don't have much on Switch at the moment beyond Stardew Valley, but life's too short to waste in Lohwold.
A few rough edges do little to disturb the tranquillity Cattails lulls you into with its fun mechanics, cheerful writing and lovely soundtrack. Despite the conflict at its heart, you could happily while away hours frolicking in the fields, catching butterflies and chatting with your feline chums. If you're after something light-hearted to relax with until Animal Crossing arrives next year, this fits the bill very nicely.
If you think Civilization peaked at IV, the sixth entry won't change your mind, but we envy anyone who's never played the series – Civilization VI on Switch is a brilliant introduction.
If it were a launch title, we'd recommend tactics fans investigate Mercenaries Wings: The False Phoenix, at least until something better came along, but something better did come along – several things, in fact. If you're an insatiable tactics fiend who's munched through everything else, including the previous collection, this is stodgy, competent filler that should keep you going for a while; it's a supermarket meal deal or a plate of cocktail sausages. It's no-frills and fine, but with a veritable buffet of tasty, interesting alternatives, who wants a sausage on a stick? Perfunctory, cliched writing and a lack of niceties make it a tougher sell when there are literally hundreds of hours to be had elsewhere.
Forgotton Anne is an evocative, artistic triumph that nails that feeling of a ‘living anime'. Sure, the puzzles are hardly mind-blowing, and some later sections may test your patience, but the beauty of the art and the gentle humour of the writing should carry you through these irritations. Animation buffs should dive in without reservation, and we'd recommend anyone with even the slightest interest check this out.
Taiko no Tatsujin: Drum ‘n' Fun! gives Europeans a long-awaited taste of Japanese drum-fun. You'll want to consider forking out for the taiko peripheral to see the game at its best, but Switch's touchscreen makes this an easier recommendation than it would otherwise be. The motion controls should be avoided with extreme prejudice – they're simply unworkable – and a few odd design decisions, not to mention an excess of loading screens, take the shine off what is a beautifully bold and bouncy game. Fortunately, the Party Game section helps shore things up, offering short bursts of multiplayer fun as a credible stopgap until Rhythm Paradise arrives.
We thoroughly enjoyed our illustrious career in data manipulation – if you've got the head for it (or if you've ever enjoyed an episode of Silicon Valley), 7 Billion Humans is as perfect an introduction to programming as you could hope for. It gives the layman an appreciation of clean, efficient code, and the writing will keep more savvy players entertained for the duration. It offers more puzzling variety than its predecessor, but if your brain simply isn't wired that way, you won't like it any better. If that's the case, we'd recommend sitting this one out and crossing your fingers that Tomorrow Corporation have something less esoteric in the pipeline.
It's not for everyone, but Warriors Orochi 4's multitudinous hordes can be pleasurable to sweep through, despite the game feeling by-the-numbers in many ways. This is simply more, and while fans might be able to forgive the bland presentation, we'd wager that non-devotees would have a much better time with the Zelda or Fire Emblem spin-offs – with the characters, settings and accoutrement you know and love helping to temper the monotony when you're not quite ‘in the zone'.
The quality of The Room and the atmosphere it conjures is undeniable, and it's certainly worth checking out if you haven't played before. It's a pleasure to see some well-implemented pointer controls added to a classic touchscreen title, and the fact that this seminal release is now available on a dedicated gaming device is cause for celebration. Be aware that it's a slight offering by home console standards, though – it's crying out to be part of a compilation release with its three sequels. Perhaps one for the Wishlist, then, but it's a winner while it lasts.
On the whole, Child of Light is an easy recommendation for those who didn't catch it the first time round.
Disgaea 1 Complete blows raspberries at po-faced, self-serious strategy games by mixing complex systems with comedy to delightful effect. This remaster is a great introduction for series newcomers, provided you can forgive the odd mismatching texture and an inflexible camera.
While its short-burst gameplay is perfectly suited to phones, Reigns: Kings & Queens arguably works just as well lying on the sofa with a single Joy-Con. It's addictive with plenty of depth to its deceptively simple systems, although like the mobile edition, it really is best enjoyed when played in small chunks. After several hours, repetition inevitably dulls its initial appeal, but if you haven't played it elsewhere, this is a great package that's well worth swiping right on.
Wasteland 2: Director's Cut on Switch is a missed opportunity. While the underlying systems and crunchy combat are enjoyable – and it just about works as a portable experience – a steady list of irritations make an unqualified recommendation impossible. There's a solid foundation of gritty turn-based combat with some great writing, but a stubborn camera, disappointing performance and a lack of quality-of-life enhancements means the PC ‘master race' take this round.
The Spectrum Retreat is a valiant stab at a Portal-esque puzzler which largely pulls off what it sets out to achieve. It lacks the dynamite script and surgical timing of Valve's masterpiece, but the test chambers (sorry, ‘authentication challenges') withstand the comparison. If Gone Home's pace is a touch too navel-gazing for your liking, we'd heartily recommend a trip to The Penrose Hotel.
In many ways God Wars is like a new Picross game; it's more of the same. The Japanese folklore narrative offers a slight twist, but the script is painfully dull and repetitive. If you're dipping your toe into the genre or only have time for one of these, we'd sit tight to see what Intelligent Systems has up its sleeve with the upcoming Fire Emblem: Three Houses. If you're a strategy junkie after a fix, it gets the job done with all the mechanics and systems you'd expect – but nothing new or novel.
Space Ribbon is not without merit – and the closer it inches into F-Zero's slipstream, the better it gets – but a terribly humdrum beginning, lacklustre implementation of items and a central mechanic which forces you to slow down to speed up makes it a tough proposition. There's fun to be had if you persevere but considering how the alternatives provide pretty-much instant diversion, this makes you work too hard for it.
Shio is a lovely surprise which offers up a precise and beautiful platforming experience. Although it lacks the level of polish as something like Celeste, if you've already conquered that mountain (or – sacrilege! – you're not a fan of its pixel aesthetic), this is a tightly crafted, technical platformer in a similar mould that's well worth a look.
While it's not going to set your world alight with flashy features or ground-breaking mechanics, we enjoyed our time with Manual Samuel enormously. The joke risks wearing thin, but Sam's adventure is brief and self-aware enough to hold your interest. Co-op play is surprisingly fun with a willing accomplice and Time Attack offers some longevity, although for most players it'll be a short ‘one-and-done' affair. For our money, it's a pleasant amuse-bouche of a game – a welcome little treat between the larger courses being served up on Switch this summer.
Our primary criticism of the first game has been addressed, making The Last Wind Monk a much easier recommendation. Experimentation is now a breeze with touch controls and the expanded possibilities offered by character-switching mean puzzles feel more varied. It maintains the original's great writing and presentation, but offers a far better all-round experience, making it the best entry point for Switch owners into the eccentric world of Asposia.
A certain historical perspective and a touch of nostalgia will go a long way to helping you appreciate Titan Quest and its quirks. That core loop of killing satyrs in four hits before finding rare loot that destroys them in one is as compelling as it ever was. Disappointing visual glitches and the occasional crash give the impression that everything is held together with nothing more than sticky tape and a prayer, but it was never enough to stop us playing. Handheld mode is a massive boon for any RPG and, as long as you're not expecting miracles, this Switch port delivers the core experience well enough to warrant investigation.