As an anachronistic curio it fits well among a growing stable of small, simple experiences to take on the go. Getting it off the phone and onto dedicated game consoles lends it an air of importance that the game design doesn't always back up, but it has an endearing style and gratifying challenge enough to warrant reuniting the two oft-imperiled blobs.
Torna: The Golden Country is an ambitious addition to an already enormous game, but by stripping away many of the features on the sides of the experience, you're left with a game that never quite finds the highs present in the original game. The story was fun, if hammy at times, but worth seeing. I only wish they had taken better advantage of the excellent changes to combat here to deliver more on the faster-paced combat rather than the dull and laborious side quests.
Lara Croft is no more, and the Tomb Raider takes her place. This latest entry is a wonderful cap on this rebooted series that delivers on both the promise to refresh the character of Lara Croft and to bring the action of old Tomb Raider games to the modern era. It was a fun and visually stunning game from beginning to end.
Dragon Quest XI is a big game with lots to see and do, and you won't breeze through the game in a weekend. If you are willing to put in the time and see it to the end, though, the game is highly rewarding as a JRPG with a surprising amount of depth. Some of its larger story moments are enjoyable in their own right even if they can be derivative or are mere shadows of specific moments from classics of the genre, but while the game may not reinvent the JRPG, I had a blast making my way across Erdrea.
A story of loyalty and honor, it is peerless in the crime fiction genre. The gameplay is so varied and exhaustive even if you tend to simply solve all your problems with your fists.There are some kinks to work out about how it deals with its more lascivious content, but what this game does well, it does so well that all I want to do is get right back in to see what I missed.
Despite some gripes about the translation from PC to console, The Banner Saga 3 does an admirable job wrapping up a grim tale of separation and loss. And it does that with challenging and fun tactical battles as well as fascinating player choice throughout.
Semblance lets you deform your platforms to solve puzzles how you want, but it limits your tools so severely that the promise of that idea is wasted on mediocre puzzles. It has a neat look, but like its core mechanic, it wears thin even before you get to the end of your two hour trip through the game.
Racing through remixed and all new zones at blistering speeds is reminiscent of old Sonic while also surpassing it in almost every way. The new characters they bring to Sonic Mania Plus are excellent additions to the stable of playable critters, so it's somehow an even better package than Sonic Mania was last year.
Figment's mechanics are woefully underdeveloped, but the rest of the game is so cohesive and often brilliant that it's difficult to dismiss out of hand. The ambient soundtrack, and especially the boss songs go a long way and are worth playing through the slight, five hour game to hear if that interests you at all. If not, the gameplay can be downright boring at times.