Rob Larkin
It's not a bad game, and is fun for a weekend, but it doesn't offer enough to justify it's price tag.
The game is just as good as it was 10 years ago, and now looks even better.
It's rude, it's crude, and until Rockstar decides to port something better than LA Noire over or Sucker Punch stops being a Sony studio, it is the most fun you're going to have in an open world crime or mayhem type game on the Switch.
The Walking Dead: Saints and Sinners is a great game.
A brilliant world is offset by some cheap level design, a fantastic toolset and movement is offset by some terrible throw mechanics when left tooless. However, Budget Cuts 2 takes two long strides forward for every half step back and does deliver on its promise. It hits the mark this time around to provide a really good VR experience and would be recommended to anyone with the gear to run it.
It won't convert a casual fan of the sport into a rabid follower of the series, but it is one that will take anyone who wanted to live the fantasy of managing a football club and give them every opportunity to find their heart's content.
As far as turn-based 4x games, the Civilization series remains the best in the business, and Civilization Vi is no slouch in the lineup.
This score is ultimately a reflection of both Sniper Elite 3 Ultimate Edition the game (which is excellent) and the Nintendo Switch hardware (which while also excellent, I found not up to this task when trying to play handheld). The determination here is: if you're happy to play this game with your Switch in console mode, you're in for a grand old time; if you want to keep things handheld, better to try something else.
John Wick Hex is a fantastic game. It combines real strategy in a gameplay that feels truly unique in the RTS genre. It really captures the world of John Wick and brings the character from the silver screen faithfully onto the PC. There is a fluidity to the combat, but one that falls ever so slightly short of the effortless slickness that we've come to love about the title character. Missing that trick takes a near perfect game to just a notch below, but puts it squarely in good company as a top game of the year.
An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.