Rob Larkin


94 games reviewed
77.9 average score
80 median score
61.7% of games recommended
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Aug 13, 2022

Despite being physically hampered by the experience of playing the game, I could clearly see what the makers were going for here and I think they largely hit those notes well. I feel like this game has the potential to be a distinctly polarizing experience. Those that really get into it have the option to obsess over perfect, clean runs that lie within reach of those dedicated enough to perfect them; while those that don't are welcome to just put down the controller after a dozen hours of trial and error to completion. Don't give up on the first few failed attempts because the payoff when it all comes together is rewarding regardless of whether it took you ten tries or a hundred, and maybe even more so if the latter.

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8 / 10.0 - BIOMUTANT
May 24, 2021

Biomutant attempts to channel many inspirations into a compelling package. It does much of that extremely well, excelling at world building and creating a fluid combat system to drive the experience. The one area it falls short is in tying it all together with an engrossing narrative. It not only fails at the narrative, but even worse, fails at the very mechanics of delivering the story. Wander the world on your own initiative and experience a great game; follow the path of the main quest and suffer the letdown of a mediocre tale, told poorly.

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8 / 10.0 - SOLAS 128
Mar 9, 2021

An excellent puzzler that is let down only by a mediocre port onto a screen that it is doing no favors for. The game plays fine when docked onto a bigger screen, but then the controls let you down that much more when you lose the touchscreen to doodle on. There is a rhythmic, difficult challenge unlocked behind the awkward interface played across a level design that beautifully weaves the very canvas of each problem into the story. I thoroughly enjoyed Solas 128, if only I could shake the feeling I would have loved it more were I playing it on a PC.

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Dec 15, 2020

Torn between two games the could have been, Assassins Creed Valhalla is by no means a bad game. It's actually quite good, but it comes off ultimately as less than the sum of its parts. The core of the Assassin's Creed gameplay is there, but the environments don't lend themselves to exploit it. The core of an Ubisoft open world Viking game is also there, but story progression keeps pulling you from that space to force the narrative forward. The coolest bits of the combat are locked behind treasure chests scattered across that vast world, and other awkward inconsistencies. Interspersed are low notes dragging you forward to...well, not so much a present-day, but a near-future-day storyline that is even more stale than it was four or five major sequels ago when it well and truly jumped the shark. There are two competing experiences here: that as as Assassin, and that as a Viking, that either on its own feels like it might have been a triumph and better than this good but not great Assass-king hybrid we have.

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8 / 10.0 - REZ PLZ
Jul 21, 2020

The core of the game is excellent, the gameplay is fun, progression balanced, it has personality, and presents as much difficulty as you are willing to chase flawless runs through the levels. However, there are small quality of life challenges that hold the game back when receiving its due.

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The game is just as good as it was 10 years ago, and now looks even better.

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Feb 26, 2020

The Walking Dead: Saints and Sinners is a great game.

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8 / 10.0 - Rad
Sep 16, 2019

An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.

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Feb 28, 2019

This is the best 4x game to grace the current generation of consoles, possible the best 4x game to grace any generation of consoles; but that's kind of like winning a race when you were the only genuine competitor. It still suffers greatly from a frustrating mid-game but if you've got the itch to explore, expand, exploit, and exterminate on a console this will scratch it.

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Sep 30, 2018

Remaining true to its roots with engaging ship to ship combat but shifting the gameplay to a more narrative focused exploration game, Star Control: Origins excels at it's prime directive. As we push out from that core loop there are elements that can drag on, but the central experience is where it stands tallest, incorporating a playful tale with entertaining delivery around excellent two dimensional, top down ship to ship combat.

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8 / 10.0 - Just Cause 4
Dec 24, 2018

Taking more of a narrative approach while not really offering all that much narrative but definitely adding a little more marvel in the form of cataclysmic weather events as the major antagonist, Just Cause 4 is a shade more than just another Just Cause game. The major gameplay loop of orchestrating chaos remains true to the series but it is meted out just a bit more slowly while unlocking the goodies to perform your opus just a bit more freely. The real shine of the game comes from just whipping about the game world transitioning between grappling, wing suiting, parachuting, carjacking, plane-jacking, and inviting the player to turn the entire island into their own X-games playground on steroids.

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8 / 10.0 - Far Cry 5
Mar 27, 2018

If you embrace the madcap, if you let go of expectations of narrative and plot and just give in to the cult of Far Cry, then there is a lot of entertainment to be had. It's not a game I would describe as good so much as entertaining.

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8 / 10.0 - Worms W.M.D
Sep 13, 2016

Over the years Worms has tried a few times to freshen up its franchise by changing the formula a bit, sprinkling in 3D, and other gimmicks. Worms WMD is a back to the basics effort that proves the original formula is the best one. There is nothing broken about the gameplay. While it could use an injection of pace, it delivers a great experience both offline and in online multiplayer.

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Jul 1, 2016

Overall this game is super easy to pick up and fun to play. It doesn't have great depth but uses a swift pace to iron out any disappointment that might have introduced. It's a good little time-waster, and comes in at an attractive price point for what's on offer.

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I never enjoyed Gears of War the first time around, and although this iteration looks and plays beautifully, it hasn't made a convert out of me. For the Gears of War fans out there, this is probably a great pick-up and should get you drooling over Gears 4.

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Feb 25, 2016

The Flame in the Flood is a good game, and offers a bit of fun getting the hang of the crafting, the environment, and figuring out what really is important to keep and what else you'll need to consume or discard to make room for the former. It's not without it's bugs and frustrations, but in the thick of it, it really does drive you to push for one more camp, to explore one more section of river before putting it down. But once you've had your fill and finally do put it down, I'm not convinced you'll go running back to it. There is a bit too much repetition in the experience. It's a good game, but lacks staying power.

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Feb 19, 2016

Based on a classic, but bringing new features and perspectives to the table, Mordheim: City of the Damned provides a challenge, with some interesting party and game management thrown in. I am not a fan of the wonky overhead map, and sometimes feel cheated in battle, but the over-the-shoulder camera is a pleasure. The end game of trying to keep in your benefactor's good graces, regardless of the outcome of each battle, and the variety among the factions, make for a good game that invites you to have another go—even after it leaves you bloodied in some nameless alley in the City of the Damned.

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8 / 10.0 - Lost Orbit
Jun 9, 2015

Lost Orbit features an endearing story that is wrapped in a wonderful package with great attention to detail. However, even at 40 levels, the game is over too soon and the wonky controls can be problematic for a genre that requires lighting fast timing. It's a good game that tells a narrative that will stick in my heart long after I've forgotten about the gameplay.

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8.5 / 10.0 - Oaken
Aug 7, 2023

Oaken might immediately bring comparisons to Faeria to the fore, but it stands on its own as a very good game. It incorporates the hex map as an element, but doesn't make it the star. Instead, it focuses on the survivability of units as you must measure out success across a series of encounters, and balance both the Fatigue your units must endure with the resources at your disposal, building them into a force adept enough to overcome some very challenging bosses at the conclusion of each chapter. It has all the quality of life elements you could hope for. Be endeared by its wonderful art and style, but don't be fooled - there is depth beneath those cute little plants as well.

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8.5 / 10.0 - Sea Horizon
Jul 26, 2023

While elements exist for roguelike and RPG play, the core of Sea Horizon is more of a loadout-building game similar to a deck builder. In this facet, it excels. It has a surprising amount of depth in working through and unlocking the many characters in its lineup and there is enough randomness in the roll of the dice to make every turn of every encounter warrant a strategy to match the resources at your disposal against the challenge set before you. It's intelligent and quite a bit of fun.

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