Dominic Sheard
- The Legend of Zelda: Ocarina of Time
- Suikoden II
- Super Mario Galaxy 2
Dominic Sheard's Reviews
Project X Zone 2 is exceptional at managing to successfully bring all these characters together.
With better MMORPGs already out there and seemingly more great ones coming, The Elder Scrolls Online is using the name to appeal to its large fan base, and I have no doubt some will enjoy, but for the rest, this game is an vacillating anomaly in a packed market.
Nights of Azure has a story that could have been great, especially with its same-sex relationship between the two main characters coming across as natural and not judged in the game's world.
Valhalla Hills is a decent strategy title that calls up memories of the classics of this gameplay style.
WRC 5: FIA World Rally Championship is a fairly standard rally game that brings a forgiving version of the motorsport. Kylotonn Games has built themselves a starting block to construct improvements in the undoubtedly upcoming 2016 sequel, but as it stands, WRC 5: FIA World Rally Championship is lacking quality and includes some damning design choices, such as the awful career rubber banding times and bare bone features.
Even though my initial experience was soured with technical problems (which the score is affected by), Train Valley is at least a fairly good puzzle game that gets by with its pleasing aesthetics and easy to understand mechanics, but still manages to supply a challenging and enjoyable game within its limited scope.
I went into Shiness: The Lightning Kingdom with a lot of hope that it could successfully achieve all it was set out to do with this unique blend of arena based fighter injected into an action-RPG. The indie studio had a lot of ambition and heart for the project, but it disappointingly doesn't manage to pull off all these cool ideas together into a coherent package.
As a fan of Warhammer 40,000, it's a shame that Space Hulk: Deathwing has these issues that impede what should have been a great game.
It bums me out that Zheros isn't a better game. It begins with such a promising start with its beautiful visuals and art, but trips up where it matters with scrolling beat 'em ups – the gameplay. There isn't enough variety in its level design and themed environments, the difference between characters isn't enough and awkwardly implemented traps cause frustration.
I can clearly say I had fun with Onechanbara Z2: Chaos, because in the end, it just manages to bring shameless adult fun with a slap of fan service, but even though I liked my short time with the game, it clearly needs work on its issues to bring a Onechanbara game that is more than just a mediocre game with deep, stylish combat to butter up the overall package.
It's a shame that you need some tolerance to stick with the game to get past its faults and slow start to get to the chunk where the game is gratifying, peaking close to what made the first Lords of Shadow a great game.
Some fans will find things to like about Ancient Space, but its gameplay isn't as infinite as the depths of space that surrounds us.
Just as you are feeling this amazingly bizarre city, you're tugged away into some typical BioShock Infinite gunplay before being splashed with loads of reveals at the end. People are here for the story, that's fine, but the price seems high for the admission, especially after the bargain that was Minerva's Den, and the short length makes the story feel handicapped compared to fuller experiences we've had in the BioShock universe.
Dokuro features some crafty and creative puzzle designs to stump your brain and a dark presentation that is different, making it stand out in a packed fill genre, and is a fun game to spend time with, but it might be better to play the Vita version instead of this barebones PC edition.
[T]he game, despite some of the shortcomings with its combat, is fun and charming that scratches an itch for people who like levelling up characters to take them through the difficulties, and as for what is available on the platform, you can do much worse than Phantom Breaker: Battle Grounds.
Hopefully that time will come, but for the latest One Piece video game, there is enough here to feel like you've had your worthwhile, you'll just wish that the final product was more masterfully crafted than what's on offer here.
It's worth sticking with Betrayer to see through the devilish tales told by the NPCs and watch the conclusion come to a puzzling end, but most might find the trip a sour sweet hidden by a sugar coating.
Sacred 3, as you can establish from this review, is a game that has moved away from its predecessor's roots to become more of a brawler with light RPG elements.
If you just want to speed around tracks for a season, then fans will find entertainment here, but really, when it comes down to it, it's probably best to wait for next year's release where, hopefully, missing content is back to bring this great racing engine up to par with the quality of game modes that were once a feature of this franchise.
Contrast is a curious, fair attempt at a puzzle platformer with some neat ideas that make it somewhat enjoyable, but is a slightly frustrating experience that in the end won't be remembered for its gameplay, but more for its world, visuals and sound.