Zheros

WeakZheros header image
48

Top Critic Average

?%

Critics Recommend

Hardcore Gamer
1.5 / 5
IGN Italy
6.5 / 10
TrueAchievements
1 / 5
COGconnected
38 / 100
We Got This Covered
2 / 5
NEOsite
2 / 10
GameSpace
5.5 / 10
DarkZero
6 / 10
Creators: Rimlight Studios
Release Date: Jan 16, 2016 - PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5
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Zheros Media

ZHEROS - GDC 2015 Trailer thumbnail

ZHEROS - GDC 2015 Trailer

Zheros Screenshot 1
Zheros Screenshot 2

Critic Reviews for Zheros

Much like The Bible is full of sections of endless "begats," describing Zheros becomes a list of "berefts.

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A good italian indie game, so much focused on being "old school" that it tuns out to be outdated, but still fun to play. Give it a try.

Review in Italian | Read full review

ZHEROS is a 2016 title that too closely adheres to 1990 game design, and doesn't even do some things as well as its quarter-century old predecessors.

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The music in Zheros is an upbeat, light dubstep, very suitable for what it is, but in the end it is only one song on repeat, an apt summary of the entire game.

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ZHEROS' lack of aspiration leaves us with a beat 'em-up that is both boring and replaceable.

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Zheros is a game, which you MAY finish (but I don't think you will). That is, if you don't care about good graphics and music, engaging gameplay and optimisation.

Review in Polish | Read full review

In the end, it feels as though Zheroes is a game that can’t make up its mind about what it wants to be. It pulls elements from side-scrolling platformers, deep beat-em-ups, and button-mashing dungeon crawlers, but fails to bring them together. With a stronger vision, clearer direction, and more meaningful narrative, it could have been the sci-fi romp we were hoping for. As it is, this is one for niche die-hards only.

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It bums me out that Zheros isn't a better game. It begins with such a promising start with its beautiful visuals and art, but trips up where it matters with scrolling beat 'em ups – the gameplay. There isn't enough variety in its level design and themed environments, the difference between characters isn't enough and awkwardly implemented traps cause frustration.

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