Jorge S Fernandez
Archangel has a few rough dents in its mechanical chassis, but still performs a whole lot better than most of the VR dreck that has plagued Sony's budding VR hardware.
Despite the good intentions of the developers, Arizona Sunshine is yet another PSVR game that is plagued by unoptimized controls, queasy camera movement and an overall brief and unremarkable experience that barely qualifies it as a rental, where such an option even possible.
All in all, Guilty Gear Xrd Rev 2 is a welcome upgrade for fans that own the previous iteration (they even get a discount), and an especially meaty experience for newcomers, even if the story will be far ahead of their level of understanding. With Injustice 2 and Tekken 7 falling in the same month, it's been a heck of a comeback for modern fighting games.
Overall, Dragon Quest Heroes II is easily the most lovingly-recreated celebration of fanservice since Hyrule Warriors. There is an undeniable charm in its presentation, dialog and audio cues, and the shift towards more gameplay variety than the average Musou title is greatly appreciated, even if it isn't the biggest step forward.
Overall, "average" is the perfect descriptor for Akiba's Beat. While there is nothing particularly bad about it, it does little to stand out among the most recent releases that truly revitalize the JRPG genre.
In the end, regardless of the varying degrees of innovation, The Disney Afternoon Collection still represents some of the most treasured third party titles of yesteryear, and solid proof that not every licensed game should turn out to be disappointing garbage. That's a lesson today's developers should learn, just as this collection should be checked out by nostalgic adults and curious kids alike.
Without a doubt, Kingdom Hearts 1.5+2.5 Remix is the definitive collection of the landmark crossover series. While the PS4 re-release of these games don't offer the most substantial upgrades from the PS3 editions (aside from slightly faster load times and 60 frames a second during gameplay…sadly, all cutscenes remain in their original 30 fps rendering), the sheer convenience of having all these games under one collection (not to mention one console) is as tremendous as the value. Old fans and newcomers alike owe themselves to step into this adventure spanning multiple worlds (and games).
For those who already owned both Danganronpa games in handheld or PC, this PS4 collection offers little-to-no additions, and becomes a case-by-case basis of whether it's worth dipping in again. For newcomers, this is a bargain price for two of the most memorable adventure games in years, featuring all sorts of stylized artwork and utterly insane twists and turns. It may be more of an extracurricular than a mandatory course, but this collection tour of despair is still worth enrolling in.
In the end, Nights of Azure tries to prioritize style over substance, which should be enough to gain the attention of its target audience, but a bit more tightening up of the latter would have been preferable. Whether the grinding gameplay is enough to enjoy a saccharine sweet girl/girl romance plot will depend on the player's tolerance, not to mention their own priorities for a game like this.
But a little bit of jank makes little difference in the grand scheme of things, and Yakuza 0 is a strong testament to the level of detail and the amount of content the series is known for.
There is certainly a decent amount of content, including multiple scenarios and side stories, but if the simplistic button-mashing isn't enough of an incentive to push forward to see those story bits, consider waiting it out for the anime adaptation (which covers the first game) coming this Spring instead.
In short, Lethal VR is a basic game concept that does exactly as advertised.
Overall, Pinball FX2 VR does exactly what is advertised, and it does so adequately.
VR space exploring is an inspired concept, but a good game idea matters little if the gameplay doesn’t measure up, and Space Rift fails doubly as a VR experience due to its lackluster aesthetics and unrefined VR controls.
A few hitches keep Killing Floor 2 from absolute greatness: the boss count currently sits at a measly choice between two foes, the cosmetic unlocks are built around microtransactions (players will obtain loot boxes that can only be opened with store-bought keys, and the contents are entirely random, of course), and the online matchmaking can occasionally bug out when navigating menus.
In the end, Robinson: The Journey is the closest thing to a full-fledged title for the PSVR.
It's a shame that the console version of Darkest Dungeon couldn't have been a bit smarter with its controller layout, because the rest of the game shines in brilliant darkness as it did on PC; the 2D artwork is a great mix of hard lines and grotesque imagery, quite similar to Hellboy and other comics by Mike Mignola.
In the end, horror aficionados will probably prove the harshest audience for Weeping Doll: the potential for VR horror has already been seen in various demos and titles, creating a deep hunger for more fleshed-out and frightful experiences.
That right there is probably the best analogy to summarize Loading Human: a cluttered mess that tries to pretend it is high-quality immersion.
At this early stage, it seems that Oasis Games Limited might end up being the LJN of VR game publishing, releasing low budget games of questionable quality. Still, one could do worse than Pixel Gear, and it would have even been more highly recommended if it just had a bit more to do. Nevertheless, the game’s functioning controls and imaginative boss battles do place it a few steps above the more mediocre of PSVR launch titles.