I started to have fun once I disentangled my mindset from much of what the game was trying to do to be unique and just played it like it was Gears or some other equivalent shooter. Running and gunning and paying little attention to objectives. It’s just too much of a pain to try and juggle so many things while the game is also throwing all of these weird constrictions at you.
Packed with nostalgia, new challenges, complex and deep gameplay that doesn't just adapt but embodies the genre it's inhabiting, and a AAA presentation that blows every previous RE out of the water — yes, even REmake — I feel confident in this assessment: As it was in 1998, so to shall it be in 2019. Resident Evil 2 is the best Resident Evil game ever made, full stop.
RE7 is a new take on a genre that has more or less died off in the modern age within the AAA publisher space. It embodies a style of game design that we haven't seen from the series since before RE4 changed everything. Resident Evil is back, and I'm already hungry — starved — for more. It's good to be home again.
Overall, this "remaster" is more port than anything else, and while the 60fps visuals are awesome and a welcome treat that I honestly wasn't expecting, RE6 is still RE6, and still pretty damn ugly to boot. I will stand by the fact that these versions really are the best versions available on console, but they pale in comparison to the PC version from four years ago.