Tobias Heinen Avatar Image

Tobias Heinen

Favorite Games:
  • Bioshock
  • Half-Life 2
  • The Witcher 3 - Wild Hunt

27 games reviewed
72.0 average score
80 median score
66.7% of games recommended

Tobias Heinen's Reviews

It first started with Tetris on an old Game Boy. Fell in love with games at that exact moment. Since then I explored the Milky Way in Mass Effect, wreaked havoc in Cyrodiil, learned about the “definition of insanity” on Rook Island and freed the people of City 17. In the past decade, I wrote for a few German video game blogs and continue this trend with
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Liked - Biomutant
Jul 21, 2021

Biomutant certainly has its moments. Unfortunately, many bugs, unbalanced fights, and the sheer abundance of systems always give the little rodent a leg up. Many things seem monotonous, the tribal fights get boring after the second round and those who always keep their distance can even defeat the strongest "Lupa Lupin". In addition, there is the storyteller, who has too little to say on the one hand and far too much to say on the other. Biomutant definitely has potential to be much more entertaining. It seems as if the developers simply put more on the plate than they could actually squeeze out. It's a shame, because the little ball of yarn has grown on me a bit, despite a few quirks.

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Jun 28, 2021

If you like calm management simulations and don't need enemy units that shoot up your laboriously built settlements, you'll certainly be in good hands here.

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Jun 24, 2021

The dull gameplay, the same old fights, and the absolute overabundance of enemy waves took the fun out of Necromunda: Hired Gun for me relatively early on. The premise looked good, the inspiration of the developers is clear, but the execution leaves obvious flaws. Even though the arenas and levels are beautifully designed and could vary so much despite being permanently underground, it's the gameplay in particular that makes the agile shooter and thus breaks its neck.

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Liked - Maskmaker
Apr 27, 2021

Maskmaker was a nice trip, even if the game's premise doesn't outlive its duration. The quest for new components made sense as a fresh idea at first, but felt a bit like a grind from halfway through the story. The environments, which aren't particularly varied from that point on, do their part to wear out soon enough. Nonetheless, messing around with resources, making new masks and decorating them, and exploring the very pretty worlds was always fun. I'd love to bite into the fluffy-looking trees in the mountains - they look like cotton candy. And the walk on the beach made me realize how much a vacation would be needed. White sand underfoot, palm trees close by, and collecting shells. At least in VR, I was able to catch up on that thanks to Maskmaker.

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Feb 12, 2021

I'm in a huge conflict with Cyberpunk 2077. Much of this game is just fantastically well written, the characters draw me in and I want to learn more about them and the world around them. A densely populated city, terrific graphics splendor and deep role-playing weave makes this future dystopia something special. If it weren't for the ugly grimace that lurks around every corner, every quest and every dialogue. The first patches provide some improvement, but how much work does CDPR still have to invest to make Cyberpunk 2077 as playable as possible on all platforms? Of course, a lot is planned, but is that enough to make up for the disastrous start and appease bruised customers and shareholders?

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Oct 30, 2020

Like in the main game, Obsidian leaves you every possible freedom to solve all quests as you see fit. A little more variety would have been good for the DLC, though.

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Liked-a-lot - Control: AWE
Oct 16, 2020

I had a lot of fun with both extensions and was happy every time the correspondence between the employees of the Bureau of Control turned into rampant hate speech.

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Sep 29, 2020

The Microsoft Flight Simulator breathes new life into the genre thanks to ultra realistic graphics, no question. But does the simulator offer an incentive for this target group in the long run? When you have flown through New York, photographed your not very precisely recreated home town and explored your last vacation destination from above again? For simulation enthusiasts, on the other hand, the game offers everything you can dream of. Just the possibility of being able to turn every wheel in the multitude of cockpits is a great attraction. Those who are willing to get behind the wheel and learn will be delighted with a detailed replica of reality. Also the huge amount of supported joysticks, pedals and gamepads shows that especially purists can have fun with it. And this is exactly what Microsoft wants to satisfy in the long run.

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Sep 25, 2020

Vicarious Visions have already earned their laurels with the Crash Bandicoot remake. The developers were also able to transfer this love of detail 1:1 to the Tony Hawk franchise. The enthusiasm and intuition with which the Americans have approached this project is remarkable. A lot of things feel exactly the way you remember them, even though they weren't like that at all back then - memory plays tricks on you. Everything simply fits together.

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My brief intermezzo with Destroy All Humans! did for me exactly what I had expected. A bit of nostalgia, fired up with chic graphics and lovingly fooling around in free mode. The controls are really easy to use, the constantly bad-tempered Crypto involuntarily radiates humorous charm and the social criticism of the USA in 50s style is still as meaningful today as it was when the original was released.

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