Ian Howarth
Even from an objective standpoint, I honestly can't think of a part of Celeste I didn't like.
Simply put – Samus Returns is the new benchmark against which all other games of this genre will be measured against.
Either way, when all is said and done – I kind of love this game.
In retrospect I believe a friend put it best – 'it's a flawed masterpiece' he said and I truly believe that.
It's a great reboot/re-release. Maybe one of the best, but with a new story that doesn't focus on our heroes and the solidifying of their bond as partners I'm sure that newcomers to the series will only be staying for the fantastic gameplay, but quickly forgetting about the franchise once they put it down.
SEUM delivers a good amount of entertainment, frustration, and the perfect bite-sized trials to hit, not just the ‘one more try’ feeling, but instead the ‘damn I was close and I won’t stop before beating this thing’.
It puts fun above all else and I loved it.
In all, Lethal VR isn’t an experience that will change your life like some VR games claim to do but it’s so easy to get lost in as it blurs the lines of reality, whilst being extremely entertaining.
I found it a ton of fun and terribly addicting to the point where I just consumed it in about 2 days and I hope many others enjoy it just as much because I believe the best outcome from its release is that Yooka-Laylee facilitates the second coming of the 'platformer'. Not only does it show off the familiar mechanics we love but it plays off of them in both the gameplay and story, making jokes about the established traits of old-school games by having Yooka's humoring of the NPCs and Laylee's dry sarcasm almost be the voices of the player as they comment on the fact that the Pagies could just slips out of their cages and so on.
The final word is the game is great, with a lot of content for those that can't get enough, and should be played by any platformer lover, whilst the soundtrack needs to be listed to by absolutely everybody with ears.