Considering the fact that Book of Heroes doesn’t even feature a real story or coherent character progression, then I don’t think that even die-hard fans of The Dark Eye will really enjoy it. I don’t know who this game is supposed to be aimed at, but for me it was one of the most boring RPG experiences I’ve had in a long time, and that’s before even getting into all the bugs and genuinely awful design decisions.
Bad games have released and been saved after years of updates and patching before, but I don’t see that happening with Crucible. The player base dropped so dramatically and in such a short period of time that I have a feeling Amazon will be pulling the plug sooner rather than later, where it will go on to join the likes of Battleborn, Gigantic, and Paragon.
If you want to turn your brain off, terrorize some beachgoers, and become a massive prehistoric predator capable of crushing a great white shark between your jaws, then Maneater is a fine way to spend a weekend. It’s a game that doesn’t try to be anything more than just stupid, ridiculous fun.
Fort Triumph has enough content and replayability to keep you hooked for a while. If you are looking for a more lighthearted and quirky take on the XCOM formula, with some really interesting physics-based combat mechanics, then you should give Fort Triumph a try.
If Element Space worked as intended, it would be a fairly bland but otherwise playable tactical RPG. You know, one of those games that you might pick up because its 75% off on Steam. A game that you wouldn’t quite call “good,” but it isn’t so bad that you’d go through the trouble of asking Father Gaben for a refund. Unfortunately, “doesn’t work as intended” is the definition of “normal” for Element Space.
Even if you like the character designs or core gameplay, there just isn’t enough in the game to keep most people playing long term. You can already see this from the Steam numbers. I suspect that Bleeding Edge will soon become 2020’s LawBreakers, Gigantic, or Battleborn at this rate.
There is a lot to like in Bright Memory, and I can’t help but wonder how fantastic it could be as an eight or ten hour experience with a coherent storyline and some extra polish. Hopefully the next game will deliver a more complete package, whenever that might be.