Werewolf: The Apocalypse - Earthblood feels like it had the potential to be really good, but even though the combat is very satisfying, the drab interludes and disappointing stealth meant I spent a lot of the time asking when the game was going to be over. To me, that speaks volumes.
Despite being just a chess game, there are no real selling points to recommend this over any of the others out there. There's no extra modes, no tutorial and the game is marketed as being something it's not. This is a gambit you should not bother taking.
As time goes on, the deal gets sweeter and it’s great for people just starting out with MK11. If you already own it, the asking price for Kombat Pack 2 is fairly reasonable for the three new characters, so there’s no real losers here. Well, unless you are taking a Fatality, that is. But still, as a full package, MK11 Ultimate is the ultimate version of this game and is definitely worth your time.
Call of Duty: Black Ops Cold War is a decent entry in the series, but it feels like it doesn't quite know what it wants to be. The campaign is full of underused ideas, while the multiplayer misses some of the magical charm of Modern Warfare, opting for faster paced aggressive battles which just don't feel as satisfying. While still enjoyable, Black Ops Cold War fails to recapture the magic of Black Ops 1 and 2.
RollerCoaster is a great little title to add to your collection if you're either a nostalgia buff or fancy having a classic management sim on the go. Otherwise, you might be best sticking to something a little more current.
PGA 2K21 gives a damn fine game of golf. It controls solidly and there's a good learning curve as you get to grips with the more advanced types of shot. Despite that, I can't help but be a little disappointed with the feel of the overall experience. What should have been a hole in one return of a licensed golf series feels like it's only just managing to hit par.
Sentinels of Freedom is a robust turn-based superhero strategy game. While not doing anything groundbreaking and lacking in some areas, Sentinels of Freedom is still a fun romp into the world of comics and being able to create your own hero is even cooler. Just make sure you stick to playing this on a big TV!
The Foundation is a nice addition to the Control-verse, clocking in around 4-5 hours to complete. It’s not doing anything groundbreaking, but it is more of the same, which is a damn good thing in Control’s case. Yes, it would have been nicer for the missions to have been a bit more dynamic, but the world-building and the storytelling continue to be one of Control’s major selling points. With the next expansion set to expand the lore even further with connections to Alan Wake, it feels like Remedy is in it for the long haul.