Andrew Farrell
While familiar and somewhat basic, Outriders has a lot of riveting action and a compelling gameplay loop that will satisfy people looking for their next looter shooter fix.
Uneven, yet unique and compelling, Lost Words has some truly effective narrative and design elements. It's let down a bit by overreliance on the protagonist's less-than-interesting literary attempts, but it's a worth playing for fans of narrative games.
A great game, even if it's horribly frustrating a lot of the time. While it's a wonderful follow-up to a classic series, this port makes it a bit of a tougher sell than other versions of the game.
Painfully average in most respects, Balan Wonderworld won't draw much admiration for its contents. Still, it's a competent game that does have its charms, few as they may be.
Stirring, artistic, and emotionally resonant, Genesis Noir is quite a unique experience. The puzzles can be tedious, but the game makes up for it with gorgeous art direction and sterling creativity.
Conceptually promising, but more of an empty, shoddy mimic than anything else. Fans of the base game have already seen everything this has to offer.
Sanity of Morris will test your sanity with buggy enemies and an inane plot that doesn't make sense. A lot of it doesn't make sense.
While on the short side and not particularly original, Kaze and the Wild Masks is an exceptional 2D platformer filled with well designed, engaging levels and tight, responsive controls.
Dogworld can be annoying at times, but it plays well and has an interesting story that makes it worth a playthrough. As long as the crummy bosses don't frustrate you too much.
Adios is brief and mostly concerned with dialogue, but it's a thought-provoking piece of interactive fiction, even if the visual style clashes with the narrative.
Undeniably odd, yet constantly willing to be accessible, Mundaun has a lot to offer anyone fond of horror and exploration.
Pascal's Wager may have been a mobile Souls-like, but don't let that fool you. It's a distinct, enjoyable game in its own right, with a lot of challenges and plenty of characters to master.
Maquette has a strong narrative bolstered by top-tier voice performances and honest, relatable writing. The puzzle mechanics are unique and exciting, but the game is let down by signposting issues and obtuse design choices.
Breathedge has a lot going for it in its well-loved Early Access sandbox portion. But when it becomes more of a walking simulator, things take a turn. Regardless, it's a funny game that's still worth playing for anyone who enjoys the concept and the humor. But I can't help but think that many will be disappointed by the later parts of the game.
The Shore is short and has some truly questionable design choices, but its strong visuals and unsettling atmosphere will possibly make it worth a look for horror fans who don't mind being annoyed.
Simultaneously engrossing while desperately in need of focus and polish, Shattered is a hard game to recommend in its current state. But its strengths will make it worth a look for fans of Souls-likes when more of its issues are ironed out.
Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
As great as it is frustrating, Nioh 2 will resonate more with people who like the thrill of constantly dying suddenly. The game is brutal, the camera kind of sucks, and a lot of the enemies get old fast. But it's also got extraordinary depth and a bevy of complicated systems that offers players plenty to dig into.
Olija is a unique, intriguing adventure that brings players to a strange land. It isn't long but its length is enough. The visuals and atmosphere are first-rate, as are the combat and level design. All of that makes it an easy game to recommend.
Atelier Ryza 2 has great crafting and combat. But that's because it mostly copies and pastes them from the last game. There's still some new stuff to see and the game is enjoyable regardless, but don't expect them to reinvent the wheel. Mostly, expect the same wheel.