Shannon P. Drake
Come on ride the depressing train (WOO WOO!)
Crawl through the ditches and hide in the bushes and stab a Nazi in his throat-u-la!
Finally, a good action RPG.
So if that kind of management and absurdity sounds appealing–and I did enjoy frowning at my goblin roster and trying to min-max stats in my goblin eugenics program–then hiding beneath the cutesy storybook exterior is the fiendish heart of a pretty good roguelike.
Aven Colony is thoroughly competent but uninspiring colony management game with overly-familiar mechanics. It’s an interesting diversion for fans of the genre but breaks no new ground.
On the whole, if the overland adventure/subterranean dungeon crawl genre strike your fancy and if you dig on the modern indie aesthetic, you’re going to find a lot of procedurally-generated ground you’ll dig exploring.
The fighting is a lot of fun if you can deal with the rest of the game.
Dead in Vinland is only going to appeal to the more hardcore life simulation fan.
The tongue is in cheek but not far enough.
It’s not cutting edge. I mean “Souls-like” is a genre of its own now, not just an interesting experiment. So we wind up with Below, which is like one of those weird evolutionary offshoots that is never quite successful.
A thoroughly decent-to-good mech game with some weird design choices and a not-always-good retro feel.
Interesting indie game that’s not quite as good as it wants to be, but still aims for the sky and hits.
There’s really nothing like Blacktail as long as you don’t mind the video game stuff stumbling over the weird story stuff. Or play in story mode, I suppose.
Sitting around making weed smoke. Not the fun kind.
If you’re a lover of puzzle games and whimsical animation in a Britain of talking dogs handing out riddles, it may be worth a peek, but it’s only mandatory for fans of the series.
It might be an interesting game, if anyone played it.
Overall, Ash of Gods is not a bad game.
We’re in an era of good shooters right now. There’s no reason to buy a mediocre one.
Achtung! Cthulhu Tactics is a beer-and-pretzels tactical game. It’s not hard or demanding. It’s more like a puzzle game than something like Final Fantasy Tactics.
Close to the Sun wants to be Big Important Art, but it tries so hard to be Big Important Art that it undercuts itself.