n 2010, the rather enjoyable Castlevania: Lords of Shadow ended with a major plot twist revealing that Gabriel Belmont was alive during modern times and was now called Dracula, taking on the famous vampire’s persona and visage. This left fans to wonder how the sequel would continue the story, either as Dracula or fighting against the protagonist from the original game. Four years later, Castlevania: Lords of Shadow 2 answered the question, but it’s a question that probably was more interesting to think about than how Konami approached it.
While the experience is part of a larger franchise, Yakuza 3's dated systems, rough combat, and story that loses site of the goal is hard a game to love. It's required playing for fans of the series, and not an awful experience, but hardly what fans will expect after the previous three titles in the franchise.
The most important thing though would be to address the common praise of the game, that this is “Zelda”. That would be true if Zelda lacked a story or interesting characters, or really a purpose had simplistic dungeons and more platforming than combat. Also, the enemies are repetitive and there are no interesting bosses as well.
Little Misfortune is a game that is intended to shock the player. It starts early when the narrator informs the player that the girl at the center of the story is “going to die today.” The girl, Misfortune hears the narrator somehow, but the narrator quickly handwaves it away and starts to directly talk to Misfortune. From there the player takes control of Misfortune on her adventure.