Łukasz Ankudo
- Battlefield series
- Original War
- Age of Empires series
Aero the Acro-Bat 2 might have not been instant buy in 1994, but nowadays the game is a reminder of what a cozy platformer was back then. It's worth its low price for nostalgia, if not any other reason.
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It was worth to wait for Fatesworn. New content is vast, story is pretty good and the game didn't age badly. However, plenty of the DLC is underutilized, especially new mechanics and end-game weapons and armours. When you finally manage to become powerful, there is little left to be done.
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Kingdoms of Amalur is still underappreciated game. Remaster doesn't help to spread the word. Game looks better and plays better, but it retains many of original flaws. Re-Reckoning was a chance to redo underwhelming aspects of the game, but became vastly the same game with a bit of new flash.
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Final look at Green Hell can be summarized as "it's fine". Building is not the best. Story requires your full attention and some thinking on your own. Survival is frustrating right up until you discover soup economics and combat is flawed. But it's fine. It's enjoyable, detailed, frustrating and still underdeveloped. But it's fine.
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The game was released with broken basic Xbox feature - achievements. We cannot endorse such carelessness. The game had potential, but we can't see the point of buying it on Xbox.
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Everspace is a beautiful game. It combines first person space combat from Elite Dangerous and exploration derived from brilliant FTL: Faster Than Light. It's worth a buy for vistas alone.
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Dandara is a metaphor of troubles in early Brazil. The developers use well known folklore and story of real life Dandara to make a nice platformer. It's a challenging game and not an easy completion.
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Call of Duty: Modern Warfare does what Battlefied V couldn't. New Battle Royale from Activision is a great combination of well known Modern Warfare gun play and Battle Royale mechanics. 150 players, every weapon in the game, it's a game to define the genre.
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Mosaic is a walking simulator and very tedious at that. Every day you need to lead pathetic human being from his home to work and watch as he marvels at simplest of joys. It's barely a game at all.
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Reed Remastered is a nice, simple platforming game. It's not that easy all the way through though. Reed Remastered requires quick fingers and thinking ahead. And the best part? It's a cheap completion.
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Story of a Gladiator is a simple arena game, where you can fight as a gladiator against others for the coin and glory. The game is quite long, repeatable, and the art style is nice to the eye at first, but ultimately too simple and unappealing.
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Stone is an interesting story of koala PI named Stone. You mush help him to find love of his life - Alex - who went recently missing. The game is short (about 1,5 hrs) and simplistic, dialog is automatic and once in a while we need to choose whether to choose soft or though approach.
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Ash of Gods: Redemption is a mix of visual novel and turn based strategy. It excels in the case of former, but is severely lacking in the case of latter, providing us with great visuals and vast dialog (not voiced), but easy and unremarkable grid based fighting.
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Top Run is made out of everything one can think of when asked about '80s. Neon, MTV, Ghostbusters, Michael Jackson. And it's a nice infinite runner. And it's even free on mobile. What not to like?
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Super Mega Space Blaster Special Turbo is everything a modern classic games lover want. It controls and plays old school, but features some quality of life improvements over it's classic counterparts. It can get hectic, so it's not an easy completion.
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Paperbound Brawlers is a enhanced version of the game released originally for PC and PlayStation 4. It's a simple 2D brawler where 4 players are pitted against each other or in teams to compete for point. No meaningful story, no superpowers, no skills, just you, your pencil, scissors and ink bombs.
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Far-Out is a game born in 2015. It went through a few iterations and when it finally came out we got a short puzzle game which looks quite nice, at times is quite clever, but in the and it seems quite limited. It would be a good prologue or epilogue to a greater story.
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Without Escape is a project of a single person and the game is impressive because of that. On the other hand it is short and doesn't offer much challenge to typical genre lover. Rare example of XBLA Indie game that grown up.
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Untitled Goose Game is a short and fun game. The execution is clever, but after first two levels you have a feeling that you've experienced everything the game has to offer.
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Lake Ridden is quite nice example of first game of new indie studio done right. It looks great and is fun to play. Puzzles are quite though and act more as an interruption in our walks rather than challenging mechanic to test your wits. Pleasant game nonetheless.
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