Nate Crowley


34 games reviewed
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Unscored - Partisans 1941
Oct 14, 2020

That story, of a vast civilian population forced into a total war footing, Partisans tells very well indeed. If you’ve got even a passing interest in the war on the Eastern front, or you enjoyed the various Commandos, Desperados and Shadow Tacticses of this world, I’d recommend it without hesitation. This machine kills fascists, one quicksave at a time.

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Unscored - Space Crew
Oct 13, 2020

All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game. I hope it comes. Because the compulsion reactor at the heart of Space Crew is putting out more power than is currently being used.

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Oct 7, 2020

The central experience – of being a pilot in a Star Wars – is masterfully crafted, and I can’t find much to fault with it. Squadrons is probably the most fun I’ve had with any piece of Star Wars media since my teens, in fact, and it frequently invokes a joy I haven’t felt since playing TIE Fighter in 1995.

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So there you go. If you like XCOM-ish things, The Dungeon Of Naheulbeuk should be in your library – just so long as you don’t mind a bit of hamfisted zaniness. I don’t think it’s one you’ll want to replay again and again, but it’s a substantial, well-crafted effort that’s definitely worth your time.

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Aug 31, 2020

I think I’ll need another year of playing it to work out exactly what I think of it. But that’s another way of saying I want to play it for a year, so it must be pretty good.

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Aug 13, 2020

This is a good Total War game.

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Not the most innovative game in the world by any means, but one of the best adventures you can go on inside a telly, and one of the most beautiful, too – especially now that telly is a PC.

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Unscored - Fight Crab
Jul 30, 2020

Much like crabs themselves, I am tremendously glad this game exists, but it’s something I’d rather appreciate at a distance.

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Unscored - Beyond Blue
Jun 15, 2020

Worst of all, so much of the effort that’s gone into making the very deepest locales seem melancholy and strange is wasted, as there’s no sense of scale. Thanks to handwaved technology, Morai is capable of diving in her regular suit even at abyssal depths, and there’s no real sense in having to travel to get there. The madness-inviting vertical isolation of the deeps, the monstrous cold and the pressure, are all absent. These lonely pits feel like any of the other levels: roughly oval patches of water, about so high and so wide, with a certain number of fish spawned within them. It’s not that I’m unimpressed, or ungrateful, you understand. I just think the developers set themselves a near-impossible task.

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In the end, I’ve abandoned every single one of my campaign playthroughs shockingly early, and returned to the sandbox mode to muck around with the things I learned in the wars. And admittedly, I’m better every time I return.

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