Nate Crowley


14 games reviewed
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Nov 18, 2019

I’ve not been a professional games reviewer for that long, and I’m not ashamed to admit I was frightened by the prospect of offering my opinion, publically, on a work of this size and importance. Truly, this is a Monday to hate more than any other.

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Given the scarcity of successors, then, I see no reason why Microsoft shouldn’t just keep making this game bigger and bigger and bigger, lumping all the bits together every few years and slapping it down with nicer animations, until it’s got ten thousand missions and includes “Dudley” as a civilisation because they ran out of ideas. That would be fine by me. Long live the (Age of) King(s)

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Unscored - Planet Zoo
Nov 5, 2019

Planet Zoo is a game where you can build your own zoo. It’s buggy, intermittently opaque, frequently saccharine, and – barring an eleventh hour miracle – it’s my undisputed game of the year. Because here’s the thing: it’s a game where you can build your own zoo. And by thunder, it delivers on that promise.

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Unscored - Borderlands 3
Sep 16, 2019

While the game itself isn’t the most stellar company, there’s no denying why it, like its predecessors, will be incredibly successful – because it provides a superb environment for hanging out with your pals.

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Sep 11, 2019

It’s not my favourite play of all time by any means, and I may never come back to it after my fascination fades. Even so, if I’m asked to come up with an example of a genuinely unique experience that shows what games are capable of in 2019, this is the block my internal Wilmot will bring forward from the tangled stacks of my memory.

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Aug 5, 2019

Don’t make the mistake I nearly made and disregard it: if you enjoy the tactical and strategic game styles it draws from, you’ll find a game that doesn’t go out of its way to innovate on either front, but one that performs a bloody lovely duet.

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Jul 31, 2019

Brilliant though it is, [Oxygen Not Included] is an ordeal. It’s satisfying, but it’s stressful. I’d even go so far as to say – and here I risk invoking the scorn of the Legion of Geniuses, who wait in the darkness beyond the comment section – it’s a little bit too hard.

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After finishing with Druidstone, I found it interesting to think how much less of a game it might have been if its developers had gone through with early plans to make levels procedurally generated. While a more random, improvisational version of Druidstone might have appealed to my appetite for turn-based tactical games, and might – in fairness – have been more replayable, I suspect I would have enjoyed it less, and gotten bored before the end.

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May 30, 2019

Vambrace has the art, sound and story direction of a top-flight RPG, bolted onto a badly designed roguelite.

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May 16, 2019

This is the game Surviving Mars should have been in the first place.

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