Nate Crowley

7 games reviewed

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After finishing with Druidstone, I found it interesting to think how much less of a game it might have been if its developers had gone through with early plans to make levels procedurally generated. While a more random, improvisational version of Druidstone might have appealed to my appetite for turn-based tactical games, and might – in fairness – have been more replayable, I suspect I would have enjoyed it less, and gotten bored before the end.

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May 30, 2019

Vambrace has the art, sound and story direction of a top-flight RPG, bolted onto a badly designed roguelite.

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May 16, 2019

This is the game Surviving Mars should have been in the first place.

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Unscored - Rise of Industry
May 9, 2019

This just wasn’t for me. Ultimately, there’s only so excited I can get by the prospect of being (let’s all say it in Chod’s awed whisper) an entrepreneur. Maybe I’m just becoming more prone to escapism as I age, but there’s just not much of a thrill for me in getting really, really efficient at flogging grape juice and tables to people.

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Unscored - Imperator: Rome
Apr 25, 2019

Plutarch said of Alexander the Great: “when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.” If anything, my experience of Imperator: Rome has left me feeling the exact opposite: I want to weep, as I know I will never find the time to conquer everything this game has to offer.

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Unscored - Fallout 76
Dec 13, 2018

Fallout 76 feels like an atavistic reprisal of a late-2000s MMO.

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Unscored - Anno 1800
Apr 17, 2018

Anno 1800 could have been any one of a hundred shades of mediocre, and I would have had a much lighter, breezier time talking about it. But whether I end up adding it to my list of perennial must-plays, or retiring it in despair at the whimsical capering of Captain Bumeggs, it’s an undisputed heavyweight, and an experience I’d recommend to anyone.

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