Jowi Meli
- The Legend of Zelda: Link's Awakening
- Final Fantasy X
- Persona 3
With accessibility to spare, a real commitment to diversity and an infectious sense of innocent fun, Overwatch feels like an important game — the sort that can bridge boundaries in the oft-segmented gaming community. I don't think I'm exaggerating when I say that this may just be the project to revitalize lapsed or disheartened gamers' interest in the medium, or the one to bring new players onboard the FPS wagon.
Deep challenges and rich rewards await if you decide to take on Valkyria Chronicles Remastered. If you’re playing it for the first time, this is as good a version as any to get a taste of the excellent blend of turn-based strategy and real-time action that made the game such a hit on PS3; if you’re a returning fan, on the other hand, you might be slightly disappointed to learn that this “remastering” doesn’t look much different from the original version (or offer any new content, for that matter). In any case, there’s no denying that it’s a true original that mostly stands the test of time — and if it does well, perhaps Sega will consider bringing new PS4 exclusive Valkyria: Azure Revolution over here. We can dream, can’t we?
If you’re a massive fan of the Hyperdimension Neptunia series, or not at all picky about your hack-and-slash titles, you might get a kick out of MegaTagmension Blanc + Neptune VS Zombies. Unfortunately, there’s not much I can say is worth the investment for anyone else; outside of a decent multiplayer mode, the game only has a mind-numbingly dull campaign to offer. That mode is so monotonous and soulless — from its endless use of the same enemies over and over again, to its trite and tired narrative — that it drew my attention to just how fatigued this entire franchise is feeling with multiple releases every year. I think it’s time to give Neptune a well-deserved vacation.
Ray Gigant doesn’t play like your average dungeon-crawler, and that’s refreshing, but it also doesn’t do enough to warrant more than a hesitant recommendation. Genre nuts will probably eat up the weird variations on combat and character progression, and I’d be lying if I didn’t admit I found myself enamored with the gameplay. Still, this is far too facile and obtuse an experience to give a hearty thumbs-up — especially with its awkward translation and lackluster visuals.
It’s a shame that Severed came so late in the Vita’s life cycle, because it had me wondering whether or not more games like it could have saved the system. That’s just wishful thinking, of course, so it’ll just have to remain what it is: an incredible eleventh-hour treat for fans who have invested their time and money into the handheld. If you enjoyed Guacamelee!, you’ll find a lot of what you loved in that game has returned. Vibrant colors with a unique “diorama” artstyle really pop off the screen, and its inventive gameplay successfully combines touch-twitch antics and old-fashioned role playing. There may not be enough reasons to shell out for a Vita now, but if there had been more content like this arriving alongside the system back in 2012, we might have seen a very different fate for Sony’s second portable.
If you're in the mood for something that will really test your strategy-building chops, Invisible, Inc. Console Edition should be somewhere near the top of your wish list. It's a tantalizing combination of turn-based tactics and stealth, wrapped up in the shell of an unforgiving roguelike where every single decision matters. If that sounds way too intimidating, don't worry, you're in good company — but for the people that enjoy this kind of mind-bending challenge, this is a little slice of cold, cruel heaven that shouldn't be missed.
Bravely Second might not take as many risks as a sequel should, but that doesn't matter so much when you experience the great character interaction, impressive graphics, outstanding soundtrack and addictive gameplay of this wonderful RPG.
Stories: The Path of Destinies may not redefine the way we think about narrative choice in video games, but it doesn't have to: it's just damn good fun. The idea of playing a game repeatedly to experience all its branching paths may bring to mind unnecessary padding and repetition, but the developers at Spearhead Games clearly took the initiative to avoid that. Stories is a lot of fun to play through multiple times, thanks to some thoroughly smooth and enjoyable combat — even though it's snatched its main ideas from the jaws of the Batman: Arkham games — and great level layouts that let you explore new territory even on multiple return trips. From an aesthetic perspective, I really think a lot of players will dig the fairytale-inspired character design and colorful environments, which might help them overlook the occasional technical hiccups. Overall, this is one action-RPG fans won't want to miss.
Chronicles of Teddy: Harmony of Exidus might be labeled "just another indie game" by cynical gamers before they even get a chance to see what it has to offer, and that's a huge shame. This is a huge, gorgeous adventure by any reasonable standards, and while retro gamers will probably get a kick out of it more than anyone, it's not content to rest on its laurels and exploit nostalgia. For every way it recalls classic titles like Zelda II: The Adventure of Link, Teddy doles out a few original ideas of its own. Excellent level design, a number of fun-to-use items and the creative "Musicom" system, which lets you communicate with NPCs using music, prove that LookAtMyGame's wonderful little indie goes beyond its inspiration. If you can put up with some irritation at the outset, including some frustratingly limited combat, you'll watch this adventure blossom into something truly special. It's one of the coolest indies so far this year.
Stikbold! A Dodgeball Adventure is a nostalgic throwback to the heyday of local multiplayer, when groups of buddies gathering around a couch was the predominant method by which people played games with others. Its wacky sense of humor and chaotic gameplay are best enjoyed through the cacophony of laughter that only good friends can bring, and the ease by which you can pick it up and just start playing will be sure to draw in reluctant living room holdouts. The appeal might not last forever due to a lack of content and depth, especially in the game’s story mode, which doesn’t fully explore all the great wacky ideas it seems to have. Even so, this is a standout indie that will bring a lot of people back to the couch — both the literal one and the figurative one of their past.
Nights of Azure is a bit shorter than your average JRPG, but it jam-packs a ton of variety into its 20-25 hours of story — and if you stick around to collect everything afterward, you'll have even more time to sink your teeth into the game's various systems. On the combat side of things, the hack-and-slash at Nights' core keeps things from getting too button-mashy by mixing it up with collectible Servan that can do the majority of the fighting for you, as well as an appealing transformation system and changeable set of weapons. Plus, you've got a compelling reason to fight thanks to the sweet and adorable romance between heroines Arnice and Lilysse; for once, a same-gender relationship in a video game handled with considerable respect. You can enjoy all this no matter your skill level or availability; with gameplay equally suitable for marathon sessions or bite-size pieces, and with a challenge level that can be easily tailored to your play style, this is one of the most enjoyable and accessible pieces of light RPG entertainment available on PS4.
Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well. Though the 2D art is nice to look at, and the story brings all the demonic whimsy its Disgaea-import team members can impart, it falls apart when it actually comes time to play. An overabundance of menus to sift through, a heavy reliance on random elements and a disastrously clunky combat system combine to make for a pretty miserable experience. Players who think they can put up with the frustration might be able to enjoy the sense of growth that comes from repeatedly tackling and eventually besting an overpowered enemy, but everyone else should steer far clear of this one.
“Adorable” is about the biggest compliment I can give to Catlateral Damage as a whole. As a cat lover, I relished the chance to vicariously experience the destruction they cause, only to find that knocking things over ad nauseum wasn’t all I thought it would be. In any case, there are plenty of laughs and smiles to be had if you’re of a mind to enjoy this silly “Simulator” stuff, and creator Chris Chung has seen fit to stuff the game with a plethora of cutesy collectibles (including a surprise “Pawlatinum!”). Go in with modest expectations and a lighthearted attitude and you’ll be sure to have a good time.
With LucasArts reduced to a licensor under Disney at this point, Day of the Tentacle Remastered serves as a sobering reminder of the brand’s storied past as a home for some of the most talented storytellers and developers in the gaming industry. Overflowing with buckets of self-aware humor and charm, and bringing the beloved point-and-click cartoon adventure into gorgeous HD, this should be a priority for both fans of the original game as well as anyone looking to play an important and influential part of gaming history. While not all of the game stands toe-to-toe with modern expectations — with some puzzles remaining obnoxiously hard to figure out and voiceover volume that’s sometimes inconsistent — the vast majority of this Maniac Mansion sequel passes the old “test of time” with flying colors.
If you're going to pilfer game concepts and ideas, the Souls series is up there as one of the best franchises to take from. Salt and Sanctuary is fairly shameless in the way it replicates elements from games like Dark Souls and Bloodborne, but that's not really a bad thing when you see how it all comes together as a polished and thoroughly enjoyable final product. Sure, it would have been nice to see Ska Studios put a bit more of their own flavor and identity into the project, but let's be honest — effectively bringing the gorgeous aesthetic and brutal challenge of From Software's work together with classic 2D side-scrolling is quite an accomplishment of its own, and players will relish the way that marriage instills a sense of retro nostalgia like never before.
Senran Kagura Estival Versus sure has a lot of fanservice…and, unfortunately, not a whole lot else. If you're a longtime addict of the tongue-in-cheek T&A action here, you may just find enough to enjoy. For everyone else, however, the simplistic beat-'em-up action isn't likely to be substantial enough for more than a quick laugh or two — barely distinguishable characters and repetitive stage design actually make the teenage titillation quite tedious. The presentation, both in the visual and audio departments, has a cartoon energy that leaps out of the screen and the speakers — it's just a shame the gameplay comes nowhere close to matching that level of enthusiasm.
Tron Run/r is a truly addictive runner, combining fantastic visuals with buttery-smooth gameplay. It controls like a dream, has tons of variety in the levels and goes at a lightning-fast pace throughout. Occasional technical hiccups can mar the fun, but the game performs well most of the time.
It would be a huge shame for gamers to miss out on Return to PopoloCrois: A Story of Seasons Fairytale due to brand confusion — this is a whimsical and wonderful crossover between a charming children's manga series and the Bokujo Monogatari/Story of Seasons game franchise, formerly known as Harvest Moon in the West.
Ironcast has a fascinatingly complex base game, filled with myriad details to keep track of and a brilliant sense of strategy. Unfortunately, while serious tacticians will find themselves enjoying the nightmarish difficulty, anyone looking for a lighter challenge will be left in the dust, as permadeath and a merciless RNG slow progress to an unsatisfying crawl. That may seem like a personal problem rather than a serious criticism, but there is so much richness here that a lot of players will probably never get to see — repeating the same missions over and over again is only fun for so long, and "so long" is exactly what I said to Dreadbit's fiendish genre-blend.
Hitman GO: Definitive Edition takes the critically acclaimed mobile game and all its DLC, then slaps it on PS4. If you've already got the game in to-go form, there's really no reason to opt into its release on consoles; this version is just as fun and cerebral as the mobile experience, but it's held back a bit by its lack of portability. That's not to say anything is necessarily lost, but it's definitely a pick-up-and-play experience that's better enjoyed on the move — "GO" is in the title for a reason. On the other hand, if you haven't gotten around to this quirky and minimalist little spinoff, PS4's a fine place to take a crack at its ingenious little puzzles. There's a Vita version as well, though, and if you're an owner of Sony's portable and regularly bring it with you, that might be the best way to enjoy the temporary zen of Square Enix's little puzzler.