
Trillion: God of Destruction

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Critic Reviews for Trillion: God of Destruction
Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
Trillion: God of Destruction has wonderful characterization and compelling moments, but gets bogged down in a series of unintuitive design decisions and a lack of engaging main story content. Come for the concept, but don’t be surprised when it doesn’t hold for long.
It could have been the game to refresh the JRPG genre, but menu-heavy gameplay drags down promising ideas
Trillion: God of Destruction is a game with a unique concept, expertly executed with clever mechanics and solid writing. It’s easily the best I’ve seen come from Idea Factory/Compile Heart, and an experience that reaffirmed some of my own personal traits not just as a gamer, but as a human being. If you fancy yourself brave enough to face Trillion, be wary – you too might not be prepared for what’s in store.
Trillion: God of Destruction is an SRPG that probably should have been a visual novel. Its great character design, and top notch writing are held back by constant micromanagement. Worse still by a combat system that's hard to comprehend, and isn’t even fun when you do. Come for the art, don’t stay for the gameplay.
Leaving behind the renowned lands of Gamindustri, Idea Factory e Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
Review in Italian | Read full review
Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well. Though the 2D art is nice to look at, and the story brings all the demonic whimsy its Disgaea-import team members can impart, it falls apart when it actually comes time to play. An overabundance of menus to sift through, a heavy reliance on random elements and a disastrously clunky combat system combine to make for a pretty miserable experience. Players who think they can put up with the frustration might be able to enjoy the sense of growth that comes from repeatedly tackling and eventually besting an overpowered enemy, but everyone else should steer far clear of this one.
The simulation and visual novel elements are great, but the RPG elements are not.





















