Shaun Munro
Killer Klowns from Outer Space: The Game nails the tone and aesthetic of its inspiration, and delivers periodic amusement throughout, though also demonstrates the limitations of a gameplay template that’s starting to feel a little stale.
Like a Dragon: Infinite Wealth feels very much like the franchise’s apotheosis; a culmination of everything it’s been building towards while leaving a ton of runway for future entries to build upon.
Less a staggering reinvention of the series than an impressive adjunct, Prince of Persia: The Lost Crown should appeal to both long-time fans of the franchise and even those with little interest in Metroidvanias.
After Us has style to spare and its heart in absolutely the right place, yet the maddeningly finicky controls make traversal feel like a chore – a cardinal sin for any platformer.
A mildly amusing but mostly undercooked martial arts romp, Mia and the Dragon Princess is a strictly-for-enthusiasts FMV game that struggles to muster much interest.
All in all Coffee Talk Episode 2: Hibiscus & Butterfly is a fundamentally more-of-the-same experience – a charming and very welcome dive back into this world, even if it doesn’t add much new to the formula.
God of Rock feels like a decent first draft of a great idea, but lacks the finesse to fully exploit its inspired mash-up of rhythm and fighting games.
At times refreshingly simple and at others mind-numbingly generic, Dead Island 2 offers up no-frills zombie-clobbering both for better and worse.
Tron: Identity expands the world of the IP in a modest yet intriguing way, courtesy of Mike Bithell’s imaginative and evocative – if perhaps spare-to-a-fault – writing.
A strictly-for-fans offering, Mile 0 offers up a disappointingly linear, middling prologue to Road 96.
Another solid step in the right direction for the beleaguered WWE 2K franchise, this latest addition doesn’t remedy all the nagging problems, but nevertheless offers up a slick, content-rich package that should please most.
Like its surprisingly solid predecessor, the charming Ten Dates affirms that the FMV game might in fact be best suited to a most unexpected of subgenres – the rom-com.
If touting the strongest premise of any Dark Pictures title to date, The Devil In Me’s expanded play-time and larger suite of gameplay features ultimately only make the experience more tedious.
Appealing art direction and excellent sound design do a lot of the heavy lifting in Somerville, but are undermined at almost every turn by frustratingly sloppy gameplay mechanics.
At present Turbo Golf Racing is an absurdly enjoyable multiplayer title that enthusiastically positions itself as far more than a mere Rocket League knock-off (Early Access review).
A significant return to form for Supermassive’s interactive cinematic horror games, The Quarry feels like a true spiritual successor to Until Dawn even with persistent camera and control issues.
If you can accept its unvarnished edges, Evil Dead: The Game is a fiendishly addictive asymmetric multiplayer game, crafted with a clear love for Sam Raimi’s iconic horror franchise.
Not a terrible way to kill a few hours and certainly better than most of Wales Interactive’s recent FMV projects, but still sullied by presentational flaws and unremarkable storytelling.
FAR: Changing Tides modestly scales-up the original’s minimalist adventure game mechanics for another brief, relaxing jaunt that serves as a welcome antidote to the noise of AAA blockbuster excess.
As maddening as it is beautiful, Solar Ash's gorgeous aesthetic is thoroughly undermined by traversal mechanics that are neither fun nor intuitive.