Edie W-K
Assassin's Creed Mirage might be a smaller experience than the mammoths that have preceded it, but that doesn't make it lesser. Clocking in at a decent 20-30 hours of streamlined gameplay and story, it's a great return to form to the stealth-focused days of Altair and Ezio. While the main missions could have used more variety, it's encouraging to see that Ubisoft hasn't forgotten the franchise's roots.
As a bachelor project, [I] Doesn't Exist certainly demonstrates the technical competency of its developers, but as a game in its own right, it doesn't particularly offer anything unique or worthwhile. Using parser controls to tell an unconventional narrative is an interesting concept, but the actual conversations to be had are vague, unhelpful, and don't tell a decipherable narrative. Check it out if you're jonesing for a hit of retro parser gameplay, but there's otherwise not much here that makes it stand out.
Baldur's Gate 3 breaks through the recent dirth of huge narrative RPGs to deliver something incredible. It's an outstanding achievement that will stand the test of time even as we move into the next generation of gaming. It's a masterpiece in both design and implementation, with only some pervasive performance issues and gameplay bugs to sometimes drag the experience down. Still, the narrative, graphic design, voice performances, and tactical gameplay do a lot to bring the experience back up to amazing.
Despite the promising combination of dating sim and resource management mechanics, Lakeburg Legacies doesn't lean hard enough in either direction, resulting in a wishy-washy game that's charming in looks but lacking in substance. The bones of a good game are here, but it just doesn't come together into something memorable.
Master Detective Archives: Rain Code is an easy recommendation for fans of the Danganronpa series. It's got the same dark humor and an unapologetically weird premise, and it features a slightly different take on the contradiction-smashing gameplay that made the former series stand out. There's some room for improvement in what's been added, but if you can stand some stale anime tropes and imperfect graphics, Rain Code is a crazy enjoyable ride full of twists and turns.
The Last Case of Benedict Fox takes a unique concept but doesn't quite manage to assemble something memorable out of the sum of its parts. A combination of unsatisfying combat and clunky controls makes for a poor metroidvania, and its narrative and puzzle elements are not enough to make up for it. There is some fun to be had here though, and its graphical style certainly makes it easy on the eyes.
Murderous Muses is a bite-sized mystery with an entertaining gimmick and a lush background of lore, and it's a taste of what might be the next frontier for FMV; puzzle exploration. The overarching mystery is enough to keep players engaged for the 10-15 hours it takes to unlock everything, though the simplicity of its puzzles otherwise limits its replayability. The video performances are a bit hit-and-miss, but the camp vibe of the entire experience makes it all part of the show.
Bayonetta Origins: Cereza and the Lost Demon is a quirky little diversion from the main series. Replacing swift combat with slow-paced exploration and puzzles, it's quite a different attraction. I love the storybook illustrations and narration, and exploring the atmospheric Avalon Forest with Cheshire's various abilities was great fun. Issues with the forest's discouraging mazelike map and the simplistic combat are easily trumped by the oodles of character and charm offered by this whimsical spin-off.
Kirby's Return to Dream Land Deluxe only improves on the original. It's great to be able to play as Magolor in the new epilogue, which changes up the platforming gameplay simply but effectively. There's even more fun to be had playing subgames in Merry Magoland with your friends. If you're playing solo, there might not be as much to keep your attention, but it will still be a short and sweet adventure.
Fire Emblem Engage is an okay addition to the Fire Emblem series, with fun and varied maps and enough changes to the tactical mechanics to make it probably worth playing for any FE fan, though not all of its changes are winners. Its spectacular graphics are something to behold; it's just a shame that it is accompanied by a story that falls completely flat and emblem heroes that are shadows of their former selves. It's just sadly underwhelming in the face of what its predecessor, Three Houses, achieved better.
Floodland has a lot of great ideas and an addicting gameplay loop, but its Clan mechanics quickly suck any fun out of a game as soon it rears its ugly head. With only one scenario to play and no customisation options for these clans, it's all too easy to suffer a slow decline for reasons that don't feel like your fault. With such a major mechanic feeling so flawed, it's hard not to feel like Floodland has taken a wrong turn at the last minute. For such a solid base, it's a real shame.
Do you want more of Bayonetta 1 and 2? That's Bayonetta 3! It keeps the heart and soul of the first two games in every sense, but adds even more fun ways to pound your enemies into the dirt with style. Its chock-full of action set pieces, each more ridiculous than the last - it stays at 100% almost the whole time. Our favourite witch is back in black!
With its skilled application of a foreboding atmosphere instead of cheap jumpscares, The Excavation of Hob's Barrow is the perfect game to lead us into the spooky season. It's a well-crafted mystery that is creepy in all the right places, taking us back to a not-too-distant past of superstition. If you're in the mood for a suspenseful tale of oft-overlooked folklore and themes of grief and loss, the Excavation of Hob's Barrow gets my firm recommendation.
Return to Monkey Island brings the beloved classic point-and-click series into the modern puzzle adventure genre, and it's a perfect fit. It's a fine addition to the Monkey Island series, but it nevertheless seems held back by Monkey Island 2's strange ending. In its attempt to explain it away, it just hurts its own narrative, which had the potential for more than it achieved. But it is still a fun ride, full of wild, funny, and surprisingly sincere moments. I will be keenly looking forward to the next Monkey Island game from the mind of Gilbert and his team.
Not often do we see a narrative RPG with so much squeezed inside a relatively small package. I Was a Teenage Exocolonist will leave you thinking, laughing, crying, and even blushing. With beautiful character illustrations and a story that feels genuine from start to finish, this is a must-play for anyone who enjoys narrative games. Though one playthrough will run you around 5-10 hours, the things you missed will have you coming back for one more playthrough every time.
As much fun as Nintendo Switch Sports games are, it’s hard not to feel as if Nintendo didn’t exactly push the boat out on the game. 6 games might have been enough for a new game in 2006, but not these days, and not for a full-priced game. That and the lack of extra modes and options make it feel like it’s a half-game, something that should have been bundled in with Nintendo Switch Online instead of sold at full price. It’s still a fun distraction, perfect for engaging the non-gamers in your family… as long as you’ve spent enough hours unlocking some accessories first.
Chinatown Detective Agency’s main draw, the real-world investigation, is a great idea that worked very well for the most part. It will be interesting to see if it can survive the internet’s aggressive SEO algorithm, but I still think it’ll be a fun time for any mystery game fan. Unfortunately, multiple bugs and glitches that should have been caught before launch ruined a lot of my experience, along with a truly annoying inability to save mid-mission. The good news is, the developers have already been very active in fixing many issues with the game, so the grievances I have with the game may very well be temporary.
Even if you don’t normally enjoy point-and-click adventures, Norco is a must-play for anyone interested in story-driven games. It’s one of the best-narrated tales since Dysco Elysium, rich with the real-life history of the town of Norco with some imaginative fiction mixed in. It’s dark, funny, and scary in all the right places, and even if the ending doesn’t wrap up all the mysteries it opens, it’s still sure to leave its mark on you.
Monark has all of the dot points needed to be a great game, but it just doesn’t go far enough to stand out in any one area. It has a few great nuggets of ideas that would have been great to see expanded upon, but it barely scratches the surface. There are too many areas that were lacking either visual flare or gameplay substance for it to be memorable among titans like Persona and Megami Tensei. Despite that, it still might be worth playing for fans of the genre. It’s like popcorn — it’s not a masterpiece, but it’s easily consumable and will scratch that JRPG itch.
Shin Megami Tensei V is sure to bring a large swath of fresh fans to the series with its beautiful graphics and complex turn-based strategy mechanics. It presents a challenge even on the easiest setting, and the demon recruitment process has been made all the better with livelier, more varied dialogue. Shin Megami Tensei V is only held back by some lacklustre storytelling in the first half, and the unfortunate performance on the Nintendo Switch, which was the wrong console to handle Shin Megami Tensei V’s powerful graphics.