Radu Haulica
While Daylight is a bit on the stereotypical side, with you running circles inside an asylum where the good doctor wasn't actually that good, and the dementia that the patients were experiencing was more than just a figment of their imagination, it does a good job in the presentation department.
Gabriel Knight: Sins of the Fathers 20th Anniversary is a worthwhile remake of the classic Sierra point-and-click adventure game. However, big-time fans of the original will most likely dislike some aspects of the newer incarnation.
Blackwell Epiphany delivers a fitting end to the arching Blackwell series, offering the most enthralling story yet, not to mention the highest stakes, as the protagonists take on a malevolent force that threatens the very essence of life.
I liked Dungeon of the Endless a lot, mainly due to the fact that it does pretty much everything right. It has the right balance to allow for longer play sessions once you start getting the hang of it, but it also pays respect to the roguelike elements at its core.
Age of Wonders 3: Golden Realms doesn't change the gameplay formula of the base game. Rather, it's a refinement of sorts, with some areas being improved and more choice being afforded to gamers.
There are two types of people as far as Might & Magic X: Legacy goes, those who upon hearing "Might & Magic" think of a role-playing game, and those who think about a strategy game. The former category will greatly enjoy the new game and ignore its shortcomings, and the latter, well, not so much.
Republique Remastered cannot simply be summed up by saying that this is how a PC port of a mobile game should be done, because the original material itself transcends the usual limits of tablet games, merely content to offer an experience that's similar but of a lesser quality when compared to console games.
Ether One gracefully fools you into thinking you've got a triple-A title on your hands, with its gorgeous visuals and superb sound production, and the immersive storyline completes the whole package.
The combination of uplifting and catchy tunes and vivid visuals make the platformer a veritable treat, especially for nostalgics of a day when Mario and Donkey Kong were setting the tone of the adventure.
In spite of the repetitive sounds, uninspired music and dated visuals, the game still offers the best experience in the entire series. The brawling itself, although repetitive, offers enough variation to keep things interesting, and it will take you a while to try out all the different weapons.
Unrest offers a gripping story about hope, failure, action and inaction, fear and security, which feels more like an interactive visual novel than an actual game. And a well-written one, at that. Sort of like A Game of Thrones without endlessly waiting for the dragons to come, the game delivers its quick shot of gripping narrative, challenges you to make a couple of life and death decisions, then leaves you boiling in the karmic print of your choices.
While Baldur's Gate II: Enhanced Edition still has the same award-winning content, even adding a little bit of extra stuff, the game is unfortunately still outmatched in today's arena.
Consortium is a really immersive role-playing experience that plays like an adventure game set in the early days of the Star Trek universe. It is similar to what a modern incarnation of the classic point-and-click adventures of old should be like, complete with diplomacy and multiple choices with different consequences and end results.
A Story About My Uncle unfortunately tells no story and is simply content to regale you with the incentive to play Spider-Man with rocket boots. It pulls it off pretty well and offers some genuinely interesting moments of gameplay but also a lot of frustrating ones, where you fail to land on your target by what seems like very, very little, time and time again.
The Fall attempts to pose the same questions that some of the most well-known classical science fiction writers did, tackling the very notion of what it means to be alive, to have a conscience and purpose, touching on themes that Phillip K. Dick and Isaac Asimov played with, and attempting to explore the consequences of the realization of free will within the boundaries of a complex but ultimately very finite system such as the one found inside a machine.
This is far from your average puzzle platformer, as its main audience is not the die-hard old-school fanbase of the genre. Never Alone is first and foremost an educational experience, and this is the standard to which you have to judge it in order to fully appreciate it.
The game delivers in all major areas that old-school role-playing game fans care about. It has pretty good and satisfying combat that oftentimes challenges you to actually get involved and perform some tactical magic, it has a huge world to explore, a ton of characters to meet, and a pretty good story.
In spite of its somewhat inept systems, Risen 3 has a certain sense of adventure around it, that will pull you in and make you endure the atrocious combat and some of the misgivings about the dialogue in order to explore its tropical islands, hoist the Jolly Roger and see what else it has to offer.
Supreme League of Patriots is kind of a mixed bag: you have a decent adventure game that tries to work in a new direction, driven by plot and dialogue more than random puzzles and inconvenient coincidences that force you to play MacGyver or to do random strangers favors and run errands in exchange for items that could have easily been acquired from any department store.
Among the Sleep is a horror experience that's more interested in delivering on its premise of exploring traumatic events from the perspective of a two-year old than in shocking you with gore or employing jump scares in order to get a cheap reaction out of you, which is good.